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  1. #61
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    764
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I mean some other game do it. The captain healer specialisation in Lotro does exactly that. It slightly heal everyone when some of the dps skill are used. It kinda work like kardia, except it heals everyone. It's not as good of the pure healers, but it works pretty well as a off heal. That said, the healer/tank/dps is not as rigid as it is in FFXIV. Buff, debuff and CC are far more used that what we have in XIV. For that reason, I don't see that happening here.
    (0)

  2. #62
    Player
    Willemdarke's Avatar
    Join Date
    May 2024
    Posts
    110
    Character
    Ashtyr Kayne
    World
    Twintania
    Main Class
    Ninja Lv 53
    I mean, it wouldn't be my cup of tea, but it definitely sounds unique and interesting when it comes to FF14. Unique is good, I like unique. *Hisses at all those homogenised jobs*
    (1)

  3. #63
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,016
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    A-Are you speaking of WAR?!
    (1)

  4. #64
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    There are some mechs which make this either very annoying for downtime reasons (searing wind) or break the current strats (M4S transition which needs one melee and one ranged pair and both of them support/dps pair).

    It might force to use one magic dps in melee spot.

    I don't think this will ever happen.
    (2)

  5. #65
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    They could go the ffxi way by giving them access to clubs or if not that a maul. It is doable!


    But…how would the healing work? Damage = heal? That would be rough out of melee range to not get heals. Would need something to help.

    Idea 1:swings the maul around to do a aoe heal?
    Idea 2: hits the ground with the maul to aoe heal?
    Idea 3: make it throw potions to single heal
    (0)
    Last edited by Nyxs; 08-18-2024 at 12:57 AM.

  6. #66
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,525
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Could a melee healer work?
    Probably

    Would it work?
    Not really... healing in this game is not really needed to make designing a new healer worth it.

    I expect that they will only focus on new DPS jobs for the remainder of the game as any new tanks or healers will cause an imbalance in their existing system.
    (1)

  7. #67
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I suggest range healer call a medic that has pet dog that garlean in original
    (0)

  8. #68
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    621
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Yeah I thought thats what a battle cleric was
    (1)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  9. #69
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    441
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    A melee job wouldn't fit their healer design of 1 damage spell and 1 dot.

    So, sadly, a melee healer wouldn't work in FFXIV.
    (2)

  10. #70
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Too often I see people who misunderstand what "Melee Healer" means, and additionally see too many who assume it has limitations that wouldnt be applied to any other jobs in the game.
    All melee DPS have ranged attacks for scenarios they have to stay away from the boss, these attacks are a DPS loss when in melee range. The same would be applied to the melee healer.
    The real question is, would it be fun to play a melee healer in a game where all healers just spam 1 button?
    Not saying SE will do this, or should do this, just using as a quick example for others
    Looking at how SE handles healers homoginization; Id see it as a sort of "4 melee strikes" type of deal. Where 3 are all different types of heals, and 1 is a straight up DoT. (Since SE loves the single DoT on every healer. Something akin to #1 adds to a pool for oGCD healing. #2 takes from the MP pool for direct GCD healing. (Inverse kardia, a 0.5s GCD triggers after this is pressed. maybe adjusted for 1s, instead of 0.5, depending on issues)
    #3 splashes an AoE heal around you if you have the MP for it. (otherwise its just dmg w/o a heal)

    all 3 do the same damage. so you use #1 until youre capped on resources, and then spam 2, until you need to aoe, then 3.
    oGCDs heals will supplement the heals of the melee strikes.

    for ranged situations, you have a straight up ranged attack thats like 10 potency lower, and takes up mp. (Id give it a 0.5s cast time for mobility purposes.)
    (also a ranged casted heal thats more MP consuming. idealy try not to use these two unless needed)
    (1)
    Last edited by Claire_Pendragon; 08-18-2024 at 04:02 AM.
    CLAIRE PENDRAGON

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