


Since new Jobs only get 10 levels' worth of quests anymore I think it would be funny if the Job teacher was very clearly just an older Gaia herself (regardless whether you'd completed Eden or not) taking a brief jaunt back in time to pass her skills down to the WoLWhat brought this about was my pondering the kind of Job they might give Gaia in the future since although she's a MRD/WAR in terms of (roughly) weapon type and stance, nothing else about it matches her particular skillset. Making her a Tank still doesn't feel right (even if a time skip were involved), and then it struck me! A melee Healer that uses time magic to halt or rewind damage! After all, there's a strong connection between maces/hammers and clerics and the like (admittedly mostly in western media e.g. Warhammer Fantasy), and aligning it with Darkness would make for a fun twist, I think.
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets


Warhammer Online had/have a melee healer class called Disciple of Khaine. So the concept of a melee healer is possible.
A thing Warhammer Online had/have though is that a player could target 2 at the same time, 1 hostile and 1 friendly.
So as a melee healer you could have a friend targeted while hitting on a hostile target, healing your friendly target.



That's basically Kardia, isn't it?


I mean some other game do it. The captain healer specialisation in Lotro does exactly that. It slightly heal everyone when some of the dps skill are used. It kinda work like kardia, except it heals everyone. It's not as good of the pure healers, but it works pretty well as a off heal. That said, the healer/tank/dps is not as rigid as it is in FFXIV. Buff, debuff and CC are far more used that what we have in XIV. For that reason, I don't see that happening here.
I mean, it wouldn't be my cup of tea, but it definitely sounds unique and interesting when it comes to FF14. Unique is good, I like unique. *Hisses at all those homogenised jobs*




A-Are you speaking of WAR?!
There are some mechs which make this either very annoying for downtime reasons (searing wind) or break the current strats (M4S transition which needs one melee and one ranged pair and both of them support/dps pair).
It might force to use one magic dps in melee spot.
I don't think this will ever happen.
They could go the ffxi way by giving them access to clubs or if not that a maul. It is doable!
But…how would the healing work? Damage = heal? That would be rough out of melee range to not get heals. Would need something to help.
Idea 1:swings the maul around to do a aoe heal?
Idea 2: hits the ground with the maul to aoe heal?
Idea 3: make it throw potions to single heal
Last edited by Nyxs; 08-18-2024 at 12:57 AM.


Could a melee healer work?
Probably
Would it work?
Not really... healing in this game is not really needed to make designing a new healer worth it.
I expect that they will only focus on new DPS jobs for the remainder of the game as any new tanks or healers will cause an imbalance in their existing system.


I suggest range healer call a medic that has pet dog that garlean in original
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



