Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 88

Hybrid View

  1. #1
    Player
    AkaeiNox's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    113
    Character
    Akaei Nox
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Who knows if they even have new healer jobs planned.
    (0)

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Could it? I am sure. Is it beyond the capabilities of job designers? Well, if it's not a heal or a shield, yes.
    (1)

  3. #3
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,233
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    A good 90% of healers are already in melee range whenever there's a spread mechanic so I don't see why not.
    (1)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,134
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I'd like to go the other direction and have a magic-based tank.
    (0)

  5. #5
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Iscah View Post
    I'd like to go the other direction and have a magic-based tank.
    What's the point In a tank that's ranged if the boss allways goes to it. Also wouldn't this literally break mecanics that force uptime stacks? This would just be equally as pointless.
    (2)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  6. #6
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    stuff
    you lack vision my friend. these rhetorical questions have been answered many a times over the last decade. now, the real problem is not *IF* it can be done, but how to mold it into the current limits that FF14 has created.
    You randomly assigned restrictions on a melee healer that arent required. a melee healer is about their optimal dps being in melee range. not that they *MUST* stay in melee range. (As addressed in this very thread, and how to go about it fairly)

    The absolute hardest gimmick to introduce into this game would be the ranged tank, 100%. Most of the games mechanics are built in a way to prevent its use from being useful, or from even functioning smooth enough to be enjoyable. So, rather than explain how it would be done in an ideal world, lets stick to how FF14 handles mechanics/gameplay usually.
    (1) Ranged tank mostly means the tanks DPS can be applied from a distance, w/o suffering a DPS loss. (Such as a WAR spamming tomahawk)
    but thats not entirely everythign ppl mean... so...
    (2) To actually stand away from the boss, would require one of 2 things; (A) Crowd Controlling the boss from moving. (useless in 14, if not detrimental) and then (B) Pet tanking.
    Pet tanking is seriously flawed in this game, which is why titan lost its ability to tank. The only way it could still work, is if its used like a cooldown. The pet vokes all nearby enemies, while taking reduced damage for X number of seconds. (Could be a replacement to the 40% reduction most tanks have) once the CD wears off, the pet goes away.
    Its not around long enough to worry about needing to position the boss in X, Y, or Z location. (Id even argue u summon the pet with a ground marker, so u can have the boss move to that location. The pet cannot move.)
    Another version of this would also be the invuln. Summon the pet again for 10s, and the pet cant die.
    You can find ways to use this for more melee uptime. (an example for me, was when i was RDM, i really wanted to melee at points where only the 2 melee were allowed near the boss, so i was SooL and had to wait to get into melee range after we resolved mechanics.)

    Do i think we *NEED* this? not really. but my only point is that its not really that absurd, even within the limits of how restricting the 14 tank/healer designs are.
    (3)

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Iscah View Post
    I'd like to go the other direction and have a magic-based tank.
    I think the dark knight is a failed attempt at that....
    (0)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,134
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    I think the dark knight is a failed attempt at that....
    It was doomed to fail because it still primarily revolves around swinging a large bladed weapon.
    (0)

  9. #9
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    I think the dark knight is a failed attempt at that....
    The fantasy isn't their

    Dark knight should be berserk high damage attack but longer GCD low mobility

    Who uses dark magic to improve their defense
    (0)

  10. #10
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    wooo, reminds me of the Warrior Priest class in Warhammer Online. Was so fun!
    (1)

Page 5 of 9 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread