Who knows if they even have new healer jobs planned.

Who knows if they even have new healer jobs planned.


Could it? I am sure. Is it beyond the capabilities of job designers? Well, if it's not a heal or a shield, yes.
A good 90% of healers are already in melee range whenever there's a spread mechanic so I don't see why not.






I'd like to go the other direction and have a magic-based tank.





you lack vision my friend. these rhetorical questions have been answered many a times over the last decade. now, the real problem is not *IF* it can be done, but how to mold it into the current limits that FF14 has created.
You randomly assigned restrictions on a melee healer that arent required. a melee healer is about their optimal dps being in melee range. not that they *MUST* stay in melee range. (As addressed in this very thread, and how to go about it fairly)
The absolute hardest gimmick to introduce into this game would be the ranged tank, 100%. Most of the games mechanics are built in a way to prevent its use from being useful, or from even functioning smooth enough to be enjoyable. So, rather than explain how it would be done in an ideal world, lets stick to how FF14 handles mechanics/gameplay usually.
(1) Ranged tank mostly means the tanks DPS can be applied from a distance, w/o suffering a DPS loss. (Such as a WAR spamming tomahawk)
but thats not entirely everythign ppl mean... so...
(2) To actually stand away from the boss, would require one of 2 things; (A) Crowd Controlling the boss from moving. (useless in 14, if not detrimental) and then (B) Pet tanking.
Pet tanking is seriously flawed in this game, which is why titan lost its ability to tank. The only way it could still work, is if its used like a cooldown. The pet vokes all nearby enemies, while taking reduced damage for X number of seconds. (Could be a replacement to the 40% reduction most tanks have) once the CD wears off, the pet goes away.
Its not around long enough to worry about needing to position the boss in X, Y, or Z location. (Id even argue u summon the pet with a ground marker, so u can have the boss move to that location. The pet cannot move.)
Another version of this would also be the invuln. Summon the pet again for 10s, and the pet cant die.
You can find ways to use this for more melee uptime. (an example for me, was when i was RDM, i really wanted to melee at points where only the 2 melee were allowed near the boss, so i was SooL and had to wait to get into melee range after we resolved mechanics.)
Do i think we *NEED* this? not really. but my only point is that its not really that absurd, even within the limits of how restricting the 14 tank/healer designs are.
wooo, reminds me of the Warrior Priest class in Warhammer Online. Was so fun!
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