

AST I can understand, but in what term SCH is a supremacy. I don't play SCH, and I can say with absolutely certain I hate when my co-healer is a SCH. They pump out so little heal that I always have to over compensate, never have problem with any of the other 3 healers.


Dunno what the others were on about with WoW's Monk and Priest, when it had an actual melee healer with Holy Paladin.
They have a passive ability that increases heals the closer their healing target is to them. This combined with a melee damage kit and several close-range healing AoEs + cones made for a decently effective healer... whenever Blizzard balanced them correctly, that is.
I feel like a FFXIV equivalent would need more robust movement tools, but it's something I would not be upset to see.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist


What's the point when they'll have a filler dps spell and a 30 second dot? Everything else will be a copy/pasted heal with little to no changes...
I dunno what a meless helaer would be like but the rotation would be VERY busy. If it was done I think it would require you to build up cooldowns by doing dps and then you proc an aoe heal. However it may feel too similar to dancer. And the reason why dancer doesn't do much healing is because it would immediately be preferable than playing an actual healer so i think that why dances msotly does damage buffs and has only 1 healing buff and 1 aoe shield, both with long cd so it cannot be spammed.
Everything can work.. even Range tank can work..
but there should be a reason why this job is melee and that job is a range..
this is the hardest decision that CBU3 need to think wisely.. we don't want job rework every 2 years no!!
we want solid foundation and RPG element presens



There are games out there with melee healers. I'm fairly sure half the healer subclasses for Cleric in Rift were melee or a ranged/melee hybrid (admittedly I mostly played Mage, so I only vaguely remember) and they were fine. The only point of friction would be high end content where a melee spot would have to be given up to a healer, which DPS would whine about.


2 reasons it won't happen:
- You already have 2: WAR and PLD.
- They will take up a 5th melee slot.
The 2nd reason will force them to replace like ... almost half of the mechanic of every fight.
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