One one hand, I get it. On the other hand, for healers, it's the least you can do for the people willing to play this dogshit role.
One one hand, I get it. On the other hand, for healers, it's the least you can do for the people willing to play this dogshit role.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
If I’m DPS I usually comm the other DPS as long as they do the bare minimum.
If I’m Healing or Tanking I give it to Heal/Tank depending on the content, like when I have a co-healer/tank or not. And same rules do the bare minimum comm for you.
And sometimes the comm just goes to the talkative funny person in the party cuz they made the run fun. Helpful people sometimes get the comm too.
Also I usually main RDM, so pretty use to not getting comms when I think I should get at least one for scraping healers and party off the ground more than once lol. It is what it is at this point.
Here's the problem.
The only way the DPS gets a comm, is if the tank and healer leave.
How much time is spent thinking about the comm? ARR content, probably zero, whoever hasn't rushed to the exit, if anyone bothered to comm at all. If you want a comm even if you probably don't deserve it, be the last one out.
Overall, as the healer, I am mentally keeping track "how hard" each player is to keep alive, and if a certain DPS is constantly dying they are making the overall duty take longer. If a Healer dies, the overall duty takes at most a few seconds longer. If a DPS dies the duty can take 20% longer, which is why it's important to keep them alive. However even if a healer takes a dirt nap, bringing them back up by the other healer in an 8-man/24-man is still important to keeping the party alive.
If DPS die to mechanics, kiss the comms goodbye. In general though, the reason DPS do not get comms is simply because players just run to the exit.
Yeah i noticed people leave content insanely fast so often i want to commendate but well..people are gone.
It looks cool but perhaps tilt with a smile towards the audience. That said 574 comms is pretty good so maybe it doesn't matter.Good feedback everyone.
I like to think i have played long enough to know dungeons by heart so not normally an issue there, I try to help players, Always Dance partner and use Shield Samba where appropriate etc.
I was a Trade Mentor for a long time But have wanted to up to combat mentor lol.
I have managed to get to 574 comms total as Dancer, a chunk of those came from leveling healers or tanks though (But still most from DNC over a long period of time)
My Portrait game probably could be better but i like it lol.
Last edited by Darkrai4014; 08-07-2024 at 12:05 PM. Reason: including more info
lalafell btw
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
How about:
Tanks com healers for keeping them alive, healers com tanks
DPS com DPS
Dawntrail is what I imagine the entire MSQ as a healer-main.
It is also partly because you can't tell if a dps is doing a good job doing damage since it's impossible for a dps to rip aggro from a tank unless the tank is just AFK.Here's the problem.
The only way the DPS gets a comm, is if the tank and healer leave.
How much time is spent thinking about the comm? ARR content, probably zero, whoever hasn't rushed to the exit, if anyone bothered to comm at all. If you want a comm even if you probably don't deserve it, be the last one out.
Overall, as the healer, I am mentally keeping track "how hard" each player is to keep alive, and if a certain DPS is constantly dying they are making the overall duty take longer. If a Healer dies, the overall duty takes at most a few seconds longer. If a DPS dies the duty can take 20% longer, which is why it's important to keep them alive. However even if a healer takes a dirt nap, bringing them back up by the other healer in an 8-man/24-man is still important to keeping the party alive.
If DPS die to mechanics, kiss the comms goodbye. In general though, the reason DPS do not get comms is simply because players just run to the exit.
A healer will still get comms, even if they're asleep at their keyboard causing people to get killed because they're not paying attention, meanwhile a DPS doing the damage of all 3 other party members combined (Because everyone else sucks) won't get noticed unless someone is running a parser.
As for tanking, well, all you need to do is just have stance on and pull mobs, tanking isn't exactly complicated nowadays
Watching forum drama be like
My comm priority is as so:
DPS: ranged/caster LB on a trash pack, everything else is just based on how good their portrait is. Or if they're exceptionally stellar for whatever reason, i.e. a red mage that barely keeps a pull on its feet after almost wiping
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