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  1. #32
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    1. No monster hunter is nothing like FF14, early 2000s games are like XIV though considering it was the MMO boom at that time where everything was trying to be WOW. So yeah you're right about that.
    2. RPGs are subdivided into multiple different subgenres because if everything thats labelled an RPG can be added to FF14 what are we going to add Assassins Creed Vallhalla stuff into XIV? Thats an RPG, what about Diablo thats an RPG. No its a dumb thing to say, take ideas from RPGs in the same subgenre for the PVE of XIV. For side content IDC make a monster hunter inspired gamemode, but its a trinity tab target MMO in its PVE so thats where it should take inspiration from.
    3. ARR, WOW, GW2, Warhammer Online, etc. All tried elemental defenses and unique damage types, none of these games kept them, it doesn't work in an MMO stop trying to make it work.
    4. ShB onwards has had the job design far worse than ARR-SB so yeah they aren't "way better" considering you just have to look at role forums to see everyone complaining about jobs, so no developers from 2013-2019 aren't better than 2019-2024 it seems like people find them to be worse.


    1- it is your opinion and I do not agree with it.
    2- sorry but current FFXIV is barley an RPG with almost no elements that can be interacted during encounters and gear.
    RPG elements are not only(wind,fire,water stone)
    but stats that can lead to different builds and playstyles.
    Monster hunter have gearsets which can change how you play the class.
    Diablo 4/PoE give you different paths so you can build you class using RPG elements with these elements you can shift your playstyle.
    I didn't play AC games before so I can't judge.

    let's take an example in FFXIV : Stats are beyond braindead with nothing that matter other than crit which is bad design.. at least other RPGs can give you the options to take different routs to play the game.. that doesn't exist in FFXIV.. in summary FFXIV is MMORPG which is barely RPG game.

    3- I didn't agree and didn't mention in any post that jobs should have element defensive weakness.. again read my post carefully before you judge.
    4- when you narrow the gameplay of the jobs to the point where 90% of kit are the same for healers and tanks this is bad design.. before ShB FFXIV was trying to shape the game with good ideas but they failed in execution.. I believe developers learned a lot.. 11 years will teach you thing or two.
    again good ideas bad execution we need to improve the execution not the idea.
    not all ideas in ARR HW SB are good but some of them are and can be improved.
    developers lost their vision for developing job design/encounters to just make things easier to balance.. while now we have healers are just a glam change with same kit.
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    Last edited by Tunda; 09-04-2024 at 04:09 AM.