Quote Originally Posted by TheAmazing3 View Post
When I first saw the beast chakra balls at the very start of dawntrail and that they could stack to 2 or 3 I thought maybe they finally found a way to bring back the free flowing monk combos from before you just alternated them religiously. But that didn't last very long. What was it, 1 week before going back to endwalker monk?

I used to think monk was the black mage of melee. That was a long time ago.
They changed it because apparently nobody on the dev team plays monk... Yoshida stated pretty explicitly that the addition of beast chakras wouldn't change the job's core rotation. But since they gave the coerul and raptor gauges too many charges, it ended up fundamentally changing the way the core six-skill rotation of the job played from the way it had been since ARR. It also should be said that regardless of how many chakra balls it gave, you still were railroaded into a skill rotation, the only thing that changed is how many skills long that rotation was (it was 36 skills long to loop when Dawntrail launched... or effectively never since that added up to 72 seconds on a 2 second GCD, and perfect balance usage under the 60-second window would both upset that rotation as well as never align properly since you couldn't really determine what chakras you'd have every time)

Also to the other point.... every time monk players found a fun and interesting new way to play the job, the devs take it away (stares directly at wind tackle rotation from Stormblood... less so at fishing for chakras with anatman) Black mage was the only job allowed to be black mage... and even they aren't really allowed to be black mage anymore with the addition of flare star