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Thread: Monk Rant

  1. #41
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Why should all Strikers have to have the same gameplay any more than all Tanks or Healers should have to?

    If anything, the tanks and healers should each be as distinct from each other as Monk and Samurai, Black Mage and Red Mage, etc. are from each other.

    I see no issue with one Striker having a 87% GCD length, the other 80%, one having bankable oGCDs and the other oGCDs that need to be rushed out the very GCD they're generated, one having an extra GCD attached only to their freeform-weaponskills-CD and the other getting that value only indirectly, and so forth.
    Sharing specific mechanics doesn't mean that the job is homogenized..
    If you believe that you could say that Ninja is range job because it has range skills

    Or calling samurai as a caster because it has casting.

    It is not like that my friend.. the fact that monk and Samurai both has casting on their main dps skills doesn't mean that they are homogenized.

    Tanks and healers share 75% to 90% of the kit this is homogenized but sharing 20% of kit for specific role isn't
    (1)
    Last edited by BabyYoda; 09-04-2024 at 02:41 PM.

  2. #42
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BabyYoda View Post
    If you believe that you could say that Ninja is range job because it has range skills
    Not for nothing, the community has been jokingly/not jokingly calling Ninja a ranged class for nearly a decade now.
    (1)

  3. #43
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Please bring back some Monk positionals SE! The job is easier than ever now!
    (3)

  4. #44
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    278
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Has now the monk leveled up to 100.
    And i keep my opinion, that he feels mostly nice.
    My main critic are visual stuff (he feels to have no reach, how is he fighting most weapon User with his weapon or fist? Some of his moves doesnt look to fit, when he has a weapon in the hand).
    The only gameplay critic i have is his lack of having a Standard range attack.
    Each range attack he has need a build up. What feels not good, when you are running around.
    (0)

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BabyYoda View Post
    Sharing specific mechanics doesn't mean that the job is homogenized.
    It does in this case, however, mean that you're deprioritizing job identity specifically to enforce a sub-role identity.

    If Iaijutsu were to fit Monk to the point it feels more like a Monk to have them than to not, I'd be happy to have them. If not, I don't. It's as simple as that.

    Forcing every Striking job to have casts just because they're striking jobs is to ignore what vibes they already have in common holistically... in favor of a single characteristic that was purposely open to distinction / seemingly meant to be specific to a single job. It'd be like to say all real life monks are monks only because they're missing the hair on the top of their scalp and must therefore all do so, all while ignoring whatever asceticism they have in common.
    (4)

  6. #46
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It does in this case, however, mean that you're deprioritizing job identity specifically to enforce a sub-role identity.

    If Iaijutsu were to fit Monk to the point it feels more like a Monk to have them than to not, I'd be happy to have them. If not, I don't. It's as simple as that.

    Forcing every Striking job to have casts just because they're striking jobs is to ignore what vibes they already have in common holistically... in favor of a single characteristic that was purposely open to distinction / seemingly meant to be specific to a single job. It'd be like to say all real life monks are monks only because they're missing the hair on the top of their scalp and must therefore all do so, all while ignoring whatever asceticism they have in common.
    I don't see any new striker will come for next 2 expansions.. as I see it is already bloated with what currently have.

    Forcing some identity to specific role is already existing without homonization look at scouting.
    Where is Homonization with this sub-role? VPR do not play like NIN in any shape or form.
    What they share? fast-based melee combat with range attack.

    What MNK could share with SMR is how they can have mix of 2 kits (SAM/NIN) as it is faster than samurai and slower than ninja
    sharing ninjitsu kit as a martial art job and sharing the cast of SAM having more impact on the skills using Chi technique.

    as I see there will be no similarity between MNK and SAM if they share 1 aspect of the role

    NIN and VPR share 2 and they are unique
    (0)

  7. #47
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    NIN and VPR have no more in common than MNK and SAM do. And that's fine. Again, you're missing the point: I see no point in copying a mechanic from Samurai to Monk or vice versa on the sole basis that they are both Striking jobs.

    Apply the mechanic to Monk because Monk would be more fun with it... or do not apply it at all.
    (6)

  8. #48
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,269
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    MNK, and SAM do share similar mechanics with Meikyio, and Perfect Balance which allow you to "freeform" a combo using your existing GCDs. I'd imagine if we got a third striking job, it could utilize a similar mechanic.
    (0)

  9. #49
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,294
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mallleable View Post
    MNK, and SAM do share similar mechanics with Meikyio, and Perfect Balance which allow you to "freeform" a combo using your existing GCDs. I'd imagine if we got a third striking job, it could utilize a similar mechanic.
    Oh please not, we need jobs with actually different mechanics instead of more and more that re-use the exact same "pre-known combos" setup as all jobs except maybe Dancer and in very limited amounts Red Mages do.

    What would be cool would be if we got at least a dancer-like job. Viper would have been perfect for this, had the left/right be random each step, but they seemed unwilling to do that. In the absence of that however, a random-proc-based job that has to play the hand their procs deals them would be cool. Could even do it in a relaxed fashion, every fifth GCD you go through a move that randomly fills up the four before that again, but the selection you get is random, some are positions, some are not, some are DoTs that might still be up so you might want to use them later and so on. Play with what you're given, not what The Balance says you ought to do.
    (0)

  10. #50
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,269
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Carighan View Post
    Oh please not, we need jobs with actually different mechanics instead of more and more that re-use the exact same "pre-known combos" setup as all jobs except maybe Dancer and in very limited amounts Red Mages do.

    What would be cool would be if we got at least a dancer-like job. Viper would have been perfect for this, had the left/right be random each step, but they seemed unwilling to do that. In the absence of that however, a random-proc-based job that has to play the hand their procs deals them would be cool. Could even do it in a relaxed fashion, every fifth GCD you go through a move that randomly fills up the four before that again, but the selection you get is random, some are positions, some are not, some are DoTs that might still be up so you might want to use them later and so on. Play with what you're given, not what The Balance says you ought to do.
    This gonna sounds kinda silly, and dumb, but I think VPR should get a 'reverse' Reawaken style combo that procs after Ouroboros under certain conditions where it uses the same buttons, but the button order is reversed so it can lean even harder into the ouroboros theme.
    (0)

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