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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Removing mana for most jobs is ridiculous

    It is just a dumb idea that most jobs do not any kind of resource management

    WAR MNK SAM RPR VPR and other jobs too

    Even I would add PLD as there is nothing to manage

    Mana/Rage management should be mandatory to all jobs managing it is a part of skill that jobs could have

    Having too many bars and too many job guages is just going to fill my screen with stickers and that isn't interesting

    Resource management shouldn't be only DRK/BLM duty in this game
    (13)

  2. #2
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Job gauges ARE resource management.
    (16)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Honestly I do completely agree, it really sucks to me that Bard went 3 expansions with MP Management being such an integral part of the job, just for SE to turn around in Shadowbringers and say ‘ oh you’re not a caster, you must be too dumb to manage an MP bar ’.

    Then Endwalker comes and suddenly it’s ‘ Oh you’re a caster, you must be too dumb to manage an MP bar

    They may as well just delete MP as a mechanic now with how completely pointless it is as a mechanic.

    It barely even limits Raise anymore because every healer has such easy to access to instant MP restoration (Thin Air/Assize, Aetherflow, Draw, any Addersgall ability) has

    Quote Originally Posted by Collin_Sky View Post
    Job gauges ARE resource management.
    Strongly disagree with this tbh. Most job gauges you literally just hit at 100 and that’s it; there isn’t any actual ‘management’ involved unless maybe you’re a Dancer trying to deal with Tilana overcapping Espirit lol
    (18)

  4. #4
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Collin_Sky View Post
    Job gauges ARE resource management.
    "Don't overcap before burst or you won't be optimal" barely constitutes resource management.

    I think what people want back are the team management of shared resources. Otherwise it's just a really bad single player game and I guess other people are there too.
    (9)

  5. #5
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    It's a shame but I don't think the system works in this game all that well if you think about it: In other games, MP is used for special powerful techniques outside the standard attacks and spells in general but those very powerful attacks are classified as "abilities" making them limited by cooldowns instead of resources which is quite a shame really. On the other hand, that would mean you'd end up spamming your strongest skill every time unless you need another skill for a particular niche situation - a lose-lose situation really...

    I wouldn't mind every skill having a fairly low cooldown but with a MP cost attached to carefully choose which special ability you want to use when - but that means that abilities should be more than "deal 300 potency lul"
    (3)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    TP used to be a thing used by Jobs that didn't actually use any MP... But most jobs were largely TP neutral in their rotation so it just ended up being a limit to your ability to AoE.
    (8)

  7. #7
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    410
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    They could do with adding more ways to make MP useful on more jobs. Sadly, I don't think the current job design team is up to the task due to lack of manpower and/or severe lack of creativity.
    (7)

  8. #8
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,508
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Uh, honestly... The job gauges are part of the resource management... Whether this could be embedded within MP in some way is another question.

    As someone else said, we previously had TP management for the physical classes, and in many cases the rate of TP generation would always exceed the cost of TP for attacking, minus when you went into AoE situations, then you would find yourself spending more than you would regen.

    It was a bad mechanic then, and it would be a bad mechanic now.

    Edit: Team resource management would be a nice additive, e.g., enmity management, but then the question comes how exactly would you implement something like that without it being a copy and paste of the stance dancing tanks used to do back when using stance was a deficit to damage.
    (8)
    Last edited by Kaurhz; 08-05-2024 at 10:33 PM.

  9. #9
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    TP is bad designed resource that doesn't mean MP/Rage shouldn't be part of the design

    OGCD for example could take MP resources

    Healers could serve not only as HP potion but MP potion as well
    (0)

  10. #10
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Uh, honestly... The job gauges are part of the resource management... Whether this could be embedded within MP in some way is another question.

    As someone else said, we previously had TP management for the physical classes, and in many cases the rate of TP generation would always exceed the cost of TP for attacking, minus when you went into AoE situations, then you would find yourself spending more than you would regen.

    It was a bad mechanic then, and it would be a bad mechanic now.
    BLM for example have to manage 3 resources now

    Why othey jobs have to manage 2 or 1 or even 0?

    I don't get it
    (3)

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