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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100

    Tank Fantasy that you want to see in the future

    share with us a tank fantasy that you want to see in the future

    for me a shape shifter tank similar to Summoner but more defensive

    switching between 4 or 5 shapes that that changes job abilities

    the job more into magic and tank can heal party


    what do you want to see?
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,884
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I think the current tank fantasy is bad so I'll list vaguely what "Fantasy" I'd want for each tank.

    Paladin
    I feel like Paladin should be a strong defensive pick with some sustain, with great party utility and magic attacks, which it currently does, Personally I'd like them to lean into their supportive capabilities even more, also adding shield attacks and bringing back a form of a second combo finisher without having the strict DOT timer.

    Warrior
    I feel like this tank should have a baseline higher HP by 15%, it should have strong mitigations and self healing but it has to choose between those tools in some cases, similar to how shadowbringers warrior worked in a lot of cases, I also don't think warrior should be able to heal party members, but should be able to still mitigate and maybe even intimidate the boss into less damage (a personal reprisal lol)

    Dark Knight
    Slow regeneration healing life steal tank, some decent sustain that is over time rather then any high bursts, strong party barriers, strong self shielding even maybe ways to "Augment" abilities by using Dark Arts that could change their effectiveness, I also think DRK should have some haste buffs damage wise.

    Gunbreaker
    Allrounder tank that is high APM, I'd give GNB a passive 5% hp buff (similar to how in PVP its got more hp then PLD/DRK but less then War), It should be good at everything but not be the best in one thing.

    If I was to ask for a new tank it would basically be if samurai was a tank, obviously their should be more differences then just that but I think theirs a cool direction that could have been took, you could also add a hammer tank or something, Theirs plenty of directions to take a new tank.
    (3)

  3. #3
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think the current tank fantasy is bad so I'll list vaguely what "Fantasy" I'd want for each tank.

    Paladin
    I feel like Paladin should be a strong defensive pick with some sustain, with great party utility and magic attacks, which it currently does, Personally I'd like them to lean into their supportive capabilities even more, also adding shield attacks and bringing back a form of a second combo finisher without having the strict DOT timer.

    Warrior
    I feel like this tank should have a baseline higher HP by 15%, it should have strong mitigations and self healing but it has to choose between those tools in some cases, similar to how shadowbringers warrior worked in a lot of cases, I also don't think warrior should be able to heal party members, but should be able to still mitigate and maybe even intimidate the boss into less damage (a personal reprisal lol)

    Dark Knight
    Slow regeneration healing life steal tank, some decent sustain that is over time rather then any high bursts, strong party barriers, strong self shielding even maybe ways to "Augment" abilities by using Dark Arts that could change their effectiveness, I also think DRK should have some haste buffs damage wise.

    Gunbreaker
    Allrounder tank that is high APM, I'd give GNB a passive 5% hp buff (similar to how in PVP its got more hp then PLD/DRK but less then War), It should be good at everything but not be the best in one thing.

    If I was to ask for a new tank it would basically be if samurai was a tank, obviously their should be more differences then just that but I think theirs a cool direction that could have been took, you could also add a hammer tank or something, Theirs plenty of directions to take a new tank.

    to me Gunbreaker doesn't feel like tank, its like they change its skills 2 months before release.

    I we are just being bored by swords why not a shape shift druid bruiser like tank?

    tanks are so weird right now.. in DPS for example:

    we have dps with 15% less damage because of utility they can give to party

    but playing tanks feels so weird

    all tanks have utility all of them do damage all of them play the same job with different weapon

    we don't have:

    1- Tank sustain.
    2- Tank defense + support
    3- Tank drain

    to me all of them are Allrounder tanks and plays 80% the same with little variation (but at least not as bad as healers)
    (0)

  4. #4
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think the current tank fantasy is bad so I'll list vaguely what "Fantasy" I'd want for each tank.

    Paladin
    I feel like Paladin should be a strong defensive pick with some sustain, with great party utility and magic attacks, which it currently does, Personally I'd like them to lean into their supportive capabilities even more, also adding shield attacks and bringing back a form of a second combo finisher without having the strict DOT timer.

    Warrior
    I feel like this tank should have a baseline higher HP by 15%, it should have strong mitigations and self healing but it has to choose between those tools in some cases, similar to how shadowbringers warrior worked in a lot of cases, I also don't think warrior should be able to heal party members, but should be able to still mitigate and maybe even intimidate the boss into less damage (a personal reprisal lol)

    Dark Knight
    Slow regeneration healing life steal tank, some decent sustain that is over time rather then any high bursts, strong party barriers, strong self shielding even maybe ways to "Augment" abilities by using Dark Arts that could change their effectiveness, I also think DRK should have some haste buffs damage wise.

    Gunbreaker
    Allrounder tank that is high APM, I'd give GNB a passive 5% hp buff (similar to how in PVP its got more hp then PLD/DRK but less then War), It should be good at everything but not be the best in one thing.

    If I was to ask for a new tank it would basically be if samurai was a tank, obviously their should be more differences then just that but I think theirs a cool direction that could have been took, you could also add a hammer tank or something, Theirs plenty of directions to take a new tank.
    Is that what he was asking about?

    Oh in that sense, I just posted in the Warrior Rebalance, that they should be the damage mitigation job, potentially getting it up to 100% mitigation and it then devolving into a game of whack a-mole with your buffs to keep the game going, lol, please look for it in that thread for a full explanation on how it would work and be balanced.

    Dark Knight should be kind of what Warrior is now, the endless healing tank, Dark Knights in previous FF games all had the ability to heal themselves near full health if not full health from stealing hp from their enemies, only way to kill them was to deal so much damage in a single hit or before they had a chance to go again they died. This needs to come back, Soul Eater and Abyssal Drain need to be reworked. every combo hit from the DK 3 piece combo needs to steal life and heal the dark knight, Abyssal Drain needs to be the 3 hit in a 3 piece AOE Combo no longer regulated to sharing a recast timer with Carve and Spit, and being its own spell again.It can keep the reset of its current kit, but those 2 changes would fix Dark Knight in my opinion.
    (0)

  5. #5
    Player
    Calibanana's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Charfarle Farcharle
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Personally I wanna see Geomancer added as a tank. I think it would actually stand out fairly well by being a tank that has actual spellcasting, or at least visually is a spellcaster.
    (1)

  6. #6
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Dark Knight in Stormblood was a magnificent juggling act with several different gauges to balance, and it led to an extremely satisfying gameplay loop - blood, HP, MP all interacting in engaging and fun ways.

    I would like that back. I am sad that Dark Knight has been Fell Cleave Job #2 for three expansion now.

    Broadly, I would also like a return of tanking and DPS stances, as well as enmity being harder to maintain than using 1 AOE combo and being able to stand still and never lose aggro. Between those changes and the fact bosses run to the center of the arena to do their mechanics, it feels like all I am as a tank is a healthbar that gets to make no decisions.
    (1)

  7. #7
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Magitek Knight aka Mecha Pilot
    Bring back our Magitek Walker from ARR and repurpose it as a Tank job come on you know you'd never touch another tank job again as you'd actually be in a tank like vehicle, firing missiles, guns, throwing up force fields, all of this is legit canonical stuff the Walker does in previous FF games (FF6), Heal Beams, Fire Beams, Ice Beams, Lightning Beams, X-Zone, Gravity Bombs, the ideas are endless.
    (1)

  8. #8
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    I want a tank with a big hammer, long cast and a unconventional core rotation
    (1)

  9. #9
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Warrior - moved to the melee dps role.
    There, tanks can finally be balanced and cool in different ways again.
    (4)

  10. #10
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    216
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Warrior - moved to the melee dps role.
    There, tanks can finally be balanced and cool in different ways again.
    WAR was capable of tanking or being an all rounder in FFXI as well. DRK is the confusing one. We went from being a cool DPS in FFXI to being a tank with a messy gauge + mana system and TBN which hasn't had an update since it was released (none of the other tank equivalents are tied to a resource w/a CD combined, and the other tanks now have a healing aspect tied to theirs with a barrier and/or reduction in dmg).

    DRK needs a rework and no tank would be switched to DPS. Too many people wouldn't be happy.
    (0)

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