
Originally Posted by
Rithy255
I think the current tank fantasy is bad so I'll list vaguely what "Fantasy" I'd want for each tank.
Paladin
I feel like Paladin should be a strong defensive pick with some sustain, with great party utility and magic attacks, which it currently does, Personally I'd like them to lean into their supportive capabilities even more, also adding shield attacks and bringing back a form of a second combo finisher without having the strict DOT timer.
Warrior
I feel like this tank should have a baseline higher HP by 15%, it should have strong mitigations and self healing but it has to choose between those tools in some cases, similar to how shadowbringers warrior worked in a lot of cases, I also don't think warrior should be able to heal party members, but should be able to still mitigate and maybe even intimidate the boss into less damage (a personal reprisal lol)
Dark Knight
Slow regeneration healing life steal tank, some decent sustain that is over time rather then any high bursts, strong party barriers, strong self shielding even maybe ways to "Augment" abilities by using Dark Arts that could change their effectiveness, I also think DRK should have some haste buffs damage wise.
Gunbreaker
Allrounder tank that is high APM, I'd give GNB a passive 5% hp buff (similar to how in PVP its got more hp then PLD/DRK but less then War), It should be good at everything but not be the best in one thing.
If I was to ask for a new tank it would basically be if samurai was a tank, obviously their should be more differences then just that but I think theirs a cool direction that could have been took, you could also add a hammer tank or something, Theirs plenty of directions to take a new tank.