I am just leaving this here
https://youtu.be/t2h3Uxj7nNg?si=5_vmqdg1MRkEdv_O
I am just leaving this here
https://youtu.be/t2h3Uxj7nNg?si=5_vmqdg1MRkEdv_O
Last edited by Tunda; 08-05-2024 at 05:41 PM.
Dark Knight Rework ideas:
https://www.youtube.com/watch?v=g6dV4ZUXMFM
Hillarious video literally just PLD.
I'm literally just going to quote myself here.
I'm also going to add on to not make abyssal drain holy circle/spirit mark 2. I want Dark Knight to be Dark Knight not an amalgamation of the other tanks.Just finished Xeno's video on how he would fix it.
Since this can never be stressed enough...
Do not remove the mp cost of tbn and increase the cd to 25s
Do not remove the mp cost of tbn and increase the cd to 25
Do not remove the mp cost of tbn and increase the cd to 25
DO NOT HOMOGENIZE IT TO BE THE EXACT SAME AS THE OTHER SHORT CD'S.
If you have absolutely NO intention of making the offensive kit with active MP management/resource intensive. Leave TBN alone.
We don't need mindless sustain just tacked onto abilities in our kit. We have not one, but 3 resources available for you to use to make it more interesting. MP, Blood Gauge, Darkside if it even remains a timer.
If you are going to rework Dark Knight, actually put some thought and care into it.
Yep youre right, remove TBN and put a shield on Oblation and give it at level 70. Tanks clearly can't have anything unique anymore or any rewards for good mitigation, just do your 1-2-3 combo and spender forever.
Dark knight is such a dead job
I don't know what is the solution but what I want is to NOT HOMOGENIZE the job
At this point let Paladin wears a greatsword and call it a day..
TBN is fine. The problem with DRK it's by far the worst designed tank bar its defensive toolkit. Bar healers it has by far the most boring burst downtime of any job in the game. Nothing about its offensive toolkit is coherent and it's completely uninspired.
DRK at most needs 10% phys mit on Dark Mind, 5% phys mit on Dark Missionary, and Abyssal Drain either needs to be reduced to a 30s CD or reverted to an MP cost, that's it for the defensive toolkit.
TBN is not mitigation, it is a shield.
You can see that every time you have a Dark knight as a Tank in a dungeon, that he takes a lot more damage than any other Tank.
YOu can use 2-3 TBN per trash pull, which equals to 75% health , compare that to Bloodwhetting which not only gives you 10% mitigation and heals you for ~300% health on each use.
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