First off, I want to preface this post by saying that I'm not proposing any changes to fix the job. I'm simply addressing the issues from the Dawntrail changes to DRG.
Before talking about Dawntrail changes I need to bring up the issues from Endwalker.
Endwalker Issues
• Burst Window: DRG had issues with having a busy burst window during 2-minute bursts due to charges being added to Spineshatter Dive and Life Surge while having to use Wyrmwind Thrust before the next Raiden Thrust or you'd overcap scales.
• Weaving True North: These additions made DRG the only melee that could not weave True North during a 2-minute burst. Later job changes helped by allowing Dragonsight to act as True North, albeit lasting 20 seconds instead of the usual 10.
Dawntrail Changes
• With Dawntrail, DRG was supposed to receive its long-awaited rework, delayed in Endwalker due to feedback from SAM's Kaiten removal. However, this rework was ultimately canceled at Dawntrail's launch as the dev team changed their mind, although they reworked Life of the Dragon.
Pseudo-Rework
Life of the Dragon (LOTD):
• Endwalker: Activated by using Geirskogul upon having 2 eyes gained through Mirage Dive. This meant LOTD couldn't be used during the opener.
• Dawntrail: Triggered by Geirskogul without needing eyes to allow use in the opener alongside becoming a 15% damage buff. Nastrond’s recast was reduced from 10 to 2 seconds, allowing all 3 Nastronds to be used within 2-minute buffs when previously only 2 could be.
Current Issues
Alongside the LOTD changes, three actions were removed:
• 2 charges of Spineshatter Dive
• Dragonsight
Intended to reduce skill bloat during the 2-minute burst.
While this action removal helped reduce bloat, three actions were added to the burst window, making the removal redundant:
• Rise of the Dragon
• Starcross
• A third Nastrond
With these new actions and the ability to use a third Nastrond in buffs, the 2-minute burst window maintains the same number of actions as it did in Endwalker while still unable to weave in True North.
Problem Children
Life Surge
• DRG's "mitigation" tool that must be used offensively and doesn't provide mitigation adding to skill bloat. Highly restrictive due to both charges being optimally used on either Heavens' Thrust or Drakesbane in 2-minute bursts, requiring triple weaves to get min max gains on damage due to the number of actions in burst.
Starcross
• The only melee range oGCD in DRG's kit at 3 yalms when everything else is 20 yalms. Same issues as old GNB Continuation and VPR Death Rattle/Generations before range increases.
Piercing Talon
• Extremely weak compared to other melee equivalents.