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  1. #1
    Player
    Ayokai's Avatar
    Join Date
    Nov 2020
    Posts
    3
    Character
    Aio Mari
    World
    Lamia
    Main Class
    Dark Knight Lv 90

    I'm conflicted with the Samurai changes..

    Having played a lot of Samurai in Endwalker, and more recently, Samurai before the 7.05 changes, I loved the class and really wanted to play it for this Savage tier. I think the most recent changes are nice—who doesn't love more Midare? But when it boils down to the main looping rotation, what used to be the standard Samurai GCD of 2.15 now requires a hint of freestyling to be optimal.

    For context, before the changes, Samurai at a 2.15 GCD required 2 filler GCDs. In an optimal setting with full uptime, that would be using Hagakure on a Yukikaze sen. With the 7.05 changes to Tsubame-gaeshi, your filler GCDs are essentially being replaced by the extra Midares you get. The problem, however, is that you get one extra Midare before your one-minute mark and then two extra Midares in your odd minute before your reopener, which results in one extra filler GCD, potentially causing some drifting for a 2.15 GCD.

    A 2.08-2.06 GCD is probably going to be the new standard for a rotation that loops. That skill speed range requires 3 fillers, which is perfect for the changes that were implemented since those 3 fillers are now going to be Midares. However, in order to achieve a 2.08 skill speed, you will be missing out on a lot of crit/det/dh substats, which are certainly more preferred. This is an unfortunate issue because you would now need to have two sets for Monk and Samurai if you want Samurai to have mechanically the same rotation as it did pre-7.05. (This makes me think of the caster situation in Shadowbringers and Endwalker, where Black Mage had spell speed sets and crit sets.)

    All of this being said, I think simply making Fuka reduce weaponskill cast times would amend the sadness Samurai brings me in its current state. I also wouldn't be shocked if the job team is thinking about reworking Samurai at this point. In any case, I wonder what other people think about the Samurai changes—if they like them, hate them, don't understand why it got changed, etc. Let me know your thoughts.
    (0)

  2. #2
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ayokai View Post
    Having played a lot of Samurai in Endwalker, and more recently, Samurai before the 7.05 changes, I loved the class and really wanted to play it for this Savage tier. I think the most recent changes are nice—who doesn't love more Midare? But when it boils down to the main looping rotation, what used to be the standard Samurai GCD of 2.15 now requires a hint of freestyling to be optimal.

    For context, before the changes, Samurai at a 2.15 GCD required 2 filler GCDs. In an optimal setting with full uptime, that would be using Hagakure on a Yukikaze sen. With the 7.05 changes to Tsubame-gaeshi, your filler GCDs are essentially being replaced by the extra Midares you get. The problem, however, is that you get one extra Midare before your one-minute mark and then two extra Midares in your odd minute before your reopener, which results in one extra filler GCD, potentially causing some drifting for a 2.15 GCD.

    A 2.08-2.06 GCD is probably going to be the new standard for a rotation that loops. That skill speed range requires 3 fillers, which is perfect for the changes that were implemented since those 3 fillers are now going to be Midares. However, in order to achieve a 2.08 skill speed, you will be missing out on a lot of crit/det/dh substats, which are certainly more preferred. This is an unfortunate issue because you would now need to have two sets for Monk and Samurai if you want Samurai to have mechanically the same rotation as it did pre-7.05. (This makes me think of the caster situation in Shadowbringers and Endwalker, where Black Mage had spell speed sets and crit sets.)

    All of this being said, I think simply making Fuka reduce weaponskill cast times would amend the sadness Samurai brings me in its current state. I also wouldn't be shocked if the job team is thinking about reworking Samurai at this point. In any case, I wonder what other people think about the Samurai changes—if they like them, hate them, don't understand why it got changed, etc. Let me know your thoughts.
    I am completely unsure about what you mean by "requires fillers". Neither 2.15 or 2.08 needs any fillers at all now in a vacuum. I recommend checking out some rotation videos and guides linked on the Balance post-7.05, where they demonstrate each Meikyo window/rotation to 8 minutes.
    (3)

  3. #3
    Player
    Ayokai's Avatar
    Join Date
    Nov 2020
    Posts
    3
    Character
    Aio Mari
    World
    Lamia
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AsiTsurugi View Post
    I am completely unsure about what you mean by "requires fillers". Neither 2.15 or 2.08 needs any fillers at all now in a vacuum. I recommend checking out some rotation videos and guides linked on the Balance post-7.05, where they demonstrate each Meikyo window/rotation to 8 minutes.
    Maybe I'm just seriously overthinking the changes, In any case thanks for the recommendation.
    (0)

  4. #4
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ayokai View Post
    Maybe I'm just seriously overthinking the changes, In any case thanks for the recommendation.
    No worries! Glad to be of help.
    (0)