I'm guessing you mean like PCT, the job with a fixed distance dash with a 5 second sprint attached, on a 20 second recast.
Honestly, as someone who doesn't trust healers to always be paying attention, and for good reason, I can see why someone would want an extra defensive, even though VPR does have bloodbath.
Nothing sucks more than knowing you're going to die to a mechanic but having absolutely nothing you can do to stop it, and the only person who *can* stop it is too busy watching the season finale of the show they've been binging on Netflix instead of actually paying attention and noticing that the tank is dead and the DPS are currently getting mauled.
While I don't like homogenization and think they've really eliminated a lot of what makes jobs unique, having some form of self-sustain that isn't as strong as a healer healing you but is strong enough to give you *some* leeway to survive a mechanic is actually pretty nice.
Watching forum drama be like
the only thing that sucks about bloodbath is there needs to be something to hit for it to be effective but in a situation where raid wides are happening there's usually something targetable and unlike with the other melee bloodbath on Viper is kind of insane because all the oGCDs they have apply the healing effect which means depending on the point in the rotation can be a lot of healing at once.
I don’t think VPR needs a defensive. It’s cool to want one though.
If I die and I’ve done everything I can to survive… it’s the healer’s problem. Not mine.
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