Who cares even a little if job identity is 'reflected' if the system is identical.
That's like saying Inner Release and Delirium are sufficiently differentiated.
I swear to god, FFXIV players are the worst.
Who cares even a little if job identity is 'reflected' if the system is identical.
That's like saying Inner Release and Delirium are sufficiently differentiated.
I swear to god, FFXIV players are the worst.

I won't lie, this is a legit concern thats strange to not have since every other dps has something but exactly viper
"This is what lights the darkness. A chance to make everyone happy!"
—Sora
DRG doesn't have anything unique when it comes to mobility and defenses besides, perhaps, Elusive Jump that RPR also has access to.
Other jobs have gap closers with charges and the theoretical increased defense of DRG is not inherent to the job but the maiming gear, which RPR also gets.


Honestly, as someone who doesn't trust healers to always be paying attention, and for good reason, I can see why someone would want an extra defensive, even though VPR does have bloodbath.
Nothing sucks more than knowing you're going to die to a mechanic but having absolutely nothing you can do to stop it, and the only person who *can* stop it is too busy watching the season finale of the show they've been binging on Netflix instead of actually paying attention and noticing that the tank is dead and the DPS are currently getting mauled.
While I don't like homogenization and think they've really eliminated a lot of what makes jobs unique, having some form of self-sustain that isn't as strong as a healer healing you but is strong enough to give you *some* leeway to survive a mechanic is actually pretty nice.
Watching forum drama be like



Nah.
Inner release and Delirium are way too close to each other, that's true.
But Melees personal are like Haima and Exaltation. They both protect a target but are widely different on the effect and cooldown.
Viper has no defensive because of... dragoon
Everyone seems to have forgotten that drg has never had a true defensive skill - it has an evade, something that's actively detrimental in the situations you'd use a defensive for (towers, stacks, and raid-wides)
Because drg exists, and doesn't have a defensive, all forms of unavoidable damage have to be balanced around it. You can't have a mechanic that requires a dps defensive(beyond feint), or that mechanic is un-resolvable with a drg in party
Since they were already forced to make content balanced around drg not having a defensive, there was no mechanical reason viper needed one. So it becomes a pure flavor choice... and having this one-off button actually goes against the "flow state rhythm of fighting" that viper seems to be designed for.




Last expansion, when RPR was released with Arcane Crest, players argued that a job that provides defensive utility should offer less damage. Unsurprisingly, this time the devs released an offense-focused job without any raid utility. Even if you include role actions, VPR is at the bottom of the list when it comes to healing/shielding output. I think this is personally reasonable decision. The job exists for one thing and one thing alone, doing damage.
I would personally have liked it if the job had a slightly stronger movement toolkit, either in the form of an additional gap extender, or a targetless fixed-distance dash, and I would prioritize that over a defensive tool any day. But if they didn't touch the job at all for the remainder of the expansion I would be content.
Who cares
If the boss dies fast, there’s no need for mitigation![]()



I've actually been living my best life with bloodbath over here. Wasn't sure how it would be without any defensive at all but it doesn't bother me even a little bit.
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