This comes ups enough for me to have a canned response to it.. so just imo:
Don’t hate the player, hate the game.
It’s not a player’s fault the game is badly designed in this way. Also, nothing stopping you (any “you”, not anyone specific) from asking to reset.
1) ToS: It's not against policy to solo the fight
It is not against the ToS to solo a fight once the party wipes.
People can disagree on how to play, and can/should discuss it in a civil manner. Do note that specifically telling a player, including a tank, that they’re not allowed to play their job as it is designed IS against ToS. Asking and discussing is encouraged, forcing others to play how you want to play is not.
And before you say “but the tank is forcing you to sit and watch!”, they are not. It is not their job to keep you alive. And it is certainly not their fault that you died.
If a healer refuses to raise you, then sure, you might have a case.
Now if you wanna talk about what’s polite, then sure, the tank probably SHOULD kill themselves and rest the fight, but it is important to distinguish between set rules and polite manners.
2) My solution: Give Tanks Raise
Hear me out:
The problem (including #healerstrike) is that the healer role is just not that fun or challenging, and generally unneeded for a LOT of content.
Imho, it is because the devs painted themselves into a corner:
1) If you make it so healers are crucial, then there's too much pressure on when/if they die, which..
2) Makes people not want to play healer so...
3) You make the tank able to survive without a healer, even though it takes forever.
This is easily alleviated by giving raise to more jobs so that the healer can die without much penalty, as long as someone else can "save the day" by raising the healer.
This would allow enemies to hit harder and allow healers to die if they screw up, but not cause a single healer death to sour the duty for everyone (aka healer dies and we all die...or we all just sit here for 10 minutes waiting for the tank to solo)
3) Tl;DR:
1) Make Mobs hit a LOT harder. Like the vuln debuff you get for not avoiding a boss attack? Straight up 25% damage per stack (4th time no dodge? you 100% dead!)
2) Give tanks raise
3) Allow healers to die, and be raised mid boss.
This makes healers:
A) need to focus on healing over DPS, even in trash packs
B) makes the tank survive at best 20% of a boss’s hp bar. They would NEED to focus on raising their healer.