That's a GREAT idea.I don't think it would work, if you give the average DPS player a fraction of a percent of responsibility, they'll turn into a crying wojack immediately and riot on the streets.
In my opinion, if your whole group dies, you should get a undispellable 30s Doom debuff.
And since we are talking about debuffs, some effects should be more common like "blocks 90% of healing from all sources" or fixed gravity damage, among other things.
I honestly like that better than enrage timers. And saves even more time. Excellent suggestion!
what if instead of weird shit like that they just gave everyone the ability to raise in normal content.
imagine
"The tank is doing a better job than me because I don't put in effort to play, please punish them."
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Because a tank requires 7 vuln stacks to take the same amount of damage as another player. However tanks also have almost twice the HP of other players, to take percentage health bar equitable damage a tank has to have 13 vuln stacks (remember it caps at 8 in the modern game). Then on top of that tanks are overflowing with defensives, putting up a single 20% defensive (so rampart, your 2 minutes or your short mitigation) means you need 19 vuln stacks to take HP equitable damage compared to a caster AND tanks can fully heal themselves near twice a minute
You aren’t talented and you don’t have a right to hold the rest of the party hostage, the game simply doesn’t permit you to die because of your ridiculous defence
Throw yourself off the map next time you take more than one hit every minute and we will see how much more “talented” tanks are
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Yes cause its very fun to see 2 tanks with their braindead mitigation take out a boss from 60% <,<
maybe not a enrage OP but there should be a delete tank button every normal boss gets that auto kills the tanks if they're the last ones alive. Problem solved
I'm a tank main btw, i only ever solo a boss if its almost dead already
Why?
Certain mechanics in itself works as enrage like stack markers with missing members.
Guarantee if we saw you doing the fights you're getting 8 vuln stacks but living because tanks lmao
When i get the nier raid and not mting i sometimes grab the orbs for fun and get to 16 vulns, and don't die
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