Quote Originally Posted by SwadTheFrog View Post
That being said, and it might be because of the strike, but I have seen Healer quality plummet recently. Genuinely the worst I've seen, I've genuinely had to use bloodbath and second wind to keep myself alive multiple times despite doing mechanics correcctly.
Veteran healers getting bored/burned out and being replaced with greener ones may well be a factor, but I also expect that it's partly on SE here.

I just did the 97 dungeon through the 99 trial yesterday on my MSQ journey and if there's one thing I've been almost continually noting in Dawntrail, it's the OVERALL horribly anti-caster nature of the boss fights in dungeons (Solo duties actually seem to be a lot more chill this time around). And seeing what every healer is ...

We're talking SE decided to add "difficulty" all too often in the form of mass AoE spam phases that feel like something out of Touhou or 80s arcades/NES stuff. On some bosses (hi, 97 boss 2, 99 boss 1) it's tense enough even on Dancer, I don't even know how anyone with cast bars stays sane - if they continue this trend, I don't even see how casters stay viable at all (maybe have to redo them to be like Korean MMO magic classes that have few actual casts and mostly just sling fire around as instantly as the physical fighters?).

Quote Originally Posted by Supersnow845 View Post
If every avoidable hit in the game gave twice come ruin we’d see how “talented” tanks are over the other roles
I'd agree if we had the old mechanics pacing, but with these 20 AoEs in 20 seconds things (and with XIV's snapshotting rules)? I'd like to actually finish a dungeon sometime this century. The occasional wipe sure, maybe even a few wipes (I still remember the olden days of Brayflox sometimes taking over an hour lol), but ... that might be a bit much.

Quote Originally Posted by kaynide View Post
3) Allow healers to die, and be raised mid boss.
I have oft felt this is a big part of the problem that goes largely unmentioned: on top of the increasingly spammy AoEs, we've had four non-raise DPS over the last three expansions - with the result that the comfortable insurance that came from commonly having a RDM or SMN in the party has gone completely out the window.

It's all on the healer's shoulders now and they have no backup, so this situation is getting increasingly common.

Personally I've rolled eyes at the whole healer strike thing, but I also haven't been very comfortable with the idea of queuing as healer lately because it's gone to being such a high stress role (I toughed it out through 6.0 but my experience of DT dungeons - which I've been doing as Dancer - has validated that trying to first time that stuff as healer is getting to be a bit much now).