Quote Originally Posted by Aidorouge View Post
I get wanting to prevent some tanks from holding the rest of the party hostage because they're selfish jerks, so a system that clocks them out whether they like it or not to remind them it's a team fight sounds nice.

But... this is kinda running counter to that whole "we're not asking to make game harder to push out casuals" argument we were having a few days ago by trying to turn normal content into "hardcore lite" by implementing mechanics from Extreme/Savage/Ultimate/etc.
Having an enrage doesn't inherently make the fight harder. It just stops tanks being able to solo it. If for example you have a fight that generally takes 5 minutes, would a 15 or 20 minute enrage really matter? It would literally just stop tanks soloing bosses while the party is held hostsgd