Quote Originally Posted by Supersnow845 View Post
Because a tank requires 7 vuln stacks to take the same amount of damage as another player. However tanks also have almost twice the HP of other players, to take percentage health bar equitable damage a tank has to have 13 vuln stacks (remember it caps at 8 in the modern game). Then on top of that tanks are overflowing with defensives, putting up a single 20% defensive (so rampart, your 2 minutes or your short mitigation) means you need 19 vuln stacks to take HP equitable damage compared to a caster AND tanks can fully heal themselves near twice a minute
I don't really see how this is relevant. If your soloing a boss you're probably not taking vuln stacks to begin with.
As opposed to the people who died, who likely had 2-3 on them. I get you're trying to make this sound like I'm saying this is a skill thing, but I just said "normal content isnt hard for anyone". Anyone includes tanks.

Quote Originally Posted by Supersnow845 View Post
You aren’t talented and you don’t have a right to hold the rest of the party hostage, the game simply doesn’t permit you to die because of your ridiculous defence
Throw yourself off the map next time you take more than one hit every minute and we will see how much more “talented” tanks are
Its nothing about talent to me, I queued for a thing and I'm going to do it. In turn I see no reason why you dictate how other players play the game due to ineptitude at normal mode mechanics.
I'll give you that Tanks are overkitted for normal content, but so are healers. And DPS aren't even tested in normal content.

Vuln stacks not mattering to tank is just how the game is to me, I'll avoid attacks that are actually lethal, and stand in the ones that give some form of benefit such as uptime.
I doubt they're in a rush to make the game actually hard for anyone at this level.