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  1. #91
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    179
    Character
    Shinku Tachi
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Having a generous enrage timer wouldn't really place any pressure on the casuals...
    There should be room for error in normal difficulty, but you should be required to at least be able to perform some basic DPS and be able to avoid telegraphed attacks.
    Pretty much. Setting it to 5 minutes after the average midboss, boss, trial, and etc; completion time should make it a non-issue.


    EDIT:

    Quote Originally Posted by Aravell View Post
    I think the best solution is still a compromise between both sides: If the game detects the tank(s) is the only one left alive in light/full party, the game immediately starts a 180s countdown to a hard enrage.

    With that one simple change, if a tank wants to kill the boss when the healer goes down, they're now forced to work together with the DPS and keep them up or face a 180s hard enrage.

    This means tanks can still kill bosses after the healer goes down if they work with the DPS, it also means that tanks can no longer waste everyone's time by focusing only on themselves and then soloing the boss from 80%.

    Plus, since the enrage only counts down when the game detects only tanks are left alive, that means there's no pressure on the casuals either.
    This is also a good idea.

    Also, making phoenix downs usable in battle so we can throw one a healer if they go down would be nice.
    (5)
    Last edited by Shinku_Tachi; 08-08-2024 at 08:55 AM.

  2. #92
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    231
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shinku_Tachi View Post
    Also, making phoenix downs usable in battle so we can throw one a healer if they go down would be nice.
    Careful making too much sense. The dev's might promise to put it in the game during the 11.x patches. Please look forward to it
    (2)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  3. #93
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hynaku View Post
    No, they should only be for High end duties and not normal ones.
    They're already in normal content.
    (2)

  4. #94
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    I hate hard enrage timers, but love soft enrage. I think Wicked Thunder's final mech in Normal is done really well. Though I doubt it will be much of an enrage in a patch or two when healers won't have any trouble covering the damage. The only hard enrage I've liked in XIV is Deathgaze Hollow's Death IV.

    tl;dr: Do soft enrages. If there's a hard(ish) enrage then it should fit with the mechanics of the fight and not just be "12 Minutes are up GG" *Boom*.
    (2)

  5. #95
    Player
    YomiKrane's Avatar
    Join Date
    Aug 2024
    Posts
    9
    Character
    Yomi Krane
    World
    Diabolos
    Main Class
    White Mage Lv 100
    Honestly, all this thread has told me is that there are tanks who don't understand their tank privilege and assume being alive means they're good and deserve to hold others hostage.
    (2)

  6. #96
    Player
    Desertstriker's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Bram'nyak Elea
    World
    Twintania
    Main Class
    Black Mage Lv 90
    Normal Fights in raids and dungeons are between 5-10 mins.

    If a enrage ahould come, it should be after 15-20 mins after atarting boss battle.

    And a enrage of full time would be nice, if the content time is over, so just hildu appears from above and his landing kills the whole ppl in there
    (0)

  7. #97
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,445
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hynaku View Post
    No, they should only be for High end duties and not normal ones.
    The new Gaius fight in the Praetorium has an enrage mechanic if you let his gauge fill up. Had a group let it fill just to see what happens before. It's kind of impressive when it goes off.

    Ultima Weapon also has an enrage mechanic if you don't kill him before Ultima goes off. Those are both level 50. They're not based on timers but they function in the same manner to instantly wipe the party.
    (0)

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