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  1. #81
    Player
    Avatar von Turtledeluxe
    Registriert seit
    Feb 2023
    Beiträge
    1.196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Schwarzmagier Lv 100
    Zitat Zitat von gllt Beitrag anzeigen
    My implication is that the decisions that led to the current state are bad because they are the trying to keep people at any cost. No one actually wants you to unsub. They want your money no matter what they say or do.

    I agree that good decisions would be a better way to keep people and I agree they aren't making them. But I still think they're make decisions to try and keep (the wrong) people. Like making healers the way they have.

    Maybe it's more like this.

    The FFXIV team wants to do anything it can to keep you because it's their job and the big Square boys above them need the cash to spend on more bad business decisions. And between budget constraints and trying to keep the playerbase growing at the same time while making choices that discourage some of the current veteran players, as long as it's not too much and the number of concurrent players gets higher overall and makes the number bigger for now, we get bad game design.
    All is in service of big player number.

    That's how I feel, hopefully that clears it up a bit.
    You are correct. It's not keeping anyone at any cost. It keeps a select group of people at any cost...people who are not even IP or brand loyal and just want a dev team that will do whatever they say.
    (1)

  2. #82
    Player Avatar von Karious
    Registriert seit
    Mar 2019
    Beiträge
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Revolverklinge Lv 100
    Zitat Zitat von TaleraRistain Beitrag anzeigen
    How many vuln stacks you sporting? I'm more impressed with a dps who can stay alive because they don't have many options and can't take vuln stacks. Tanks can eat them like candy and it barely makes a dent. Our ability to shrug off mechanics doesn't make us better.

    To the OP, I'm fine with soft enrages like M4. It exists so there is an upper limit but it's very forgiving. Or even something like Deathgaze Hollow in Dun Scaith. Still very forgiving but also a definite hard stop on the fight timer.
    Zero? I know the fights and know how to play the game. Hilarious that everyone's retort is to seemingly think that I get vuln stacks in the first place.
    (0)

  3. #83
    Player Avatar von CaedemSanguis
    Registriert seit
    Dec 2015
    Beiträge
    1.106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Revolverklinge Lv 100
    Oh yes pls yoshi

    make a p8s like dps check in normal content

    i want this forum to be full of casuals crying
    (0)

  4. #84
    Player
    Avatar von hydralus
    Registriert seit
    Jun 2016
    Beiträge
    1.061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Krieger Lv 50
    Zitat Zitat von Karious Beitrag anzeigen
    Zero? I know the fights and know how to play the game. Hilarious that everyone's retort is to seemingly think that I get vuln stacks in the first place.
    Whether you eat vuln stacks or not, the reason you're alive isn't because you're awesome, it's because you're a tank. If you do all the mechanics perfectly and you are a healer or a DPS, you're not going to be soloing the boss from 20%.
    (8)

  5. #85
    Player
    Avatar von Aravell
    Registriert seit
    Aug 2017
    Ort
    Limsa Lominsa
    Beiträge
    1.991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Maschinist Lv 100
    I think the best solution is still a compromise between both sides: If the game detects the tank(s) is the only one left alive in light/full party, the game immediately starts a 180s countdown to a hard enrage.

    With that one simple change, if a tank wants to kill the boss when the healer goes down, they're now forced to work together with the DPS and keep them up or face a 180s hard enrage.

    This means tanks can still kill bosses after the healer goes down if they work with the DPS, it also means that tanks can no longer waste everyone's time by focusing only on themselves and then soloing the boss from 80%.

    Plus, since the enrage only counts down when the game detects only tanks are left alive, that means there's no pressure on the casuals either.
    (7)

  6. #86
    Player
    Avatar von YomiKrane
    Registriert seit
    Aug 2024
    Beiträge
    9
    Character
    Yomi Krane
    World
    Diabolos
    Main Class
    Weißmagier Lv 100
    Zitat Zitat von hydralus Beitrag anzeigen
    Whether you eat vuln stacks or not, the reason you're alive isn't because you're awesome, it's because you're a tank. If you do all the mechanics perfectly and you are a healer or a DPS, you're not going to be soloing the boss from 20%.
    Adding onto this as a healer main, I've seen more tanks refuse to use their abilities that help fellow party members, so they could focus on keeping themselves alive (even if I can keep them alive, and have), or just focus on DPS.

    I saw so little of it that when it happened, I was surprised to actually learn tanks had abilities that can keep the party alive.
    (2)

  7. #87
    Player
    Avatar von Syln
    Registriert seit
    Aug 2015
    Beiträge
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    How about instead of antagonizing the tank because the party sucked, he get a stack-able and permanent 2x damage buff every 30 sec ? Everyone is happy, the tank got his anime moment and the losers on the ground other players don't wait for too long.

    Let's go even further to make it more dramatic, at 5 stack you get a 30 sec doom debuff and unlock a new damage lb for the tank that reduce his hp to 1 and make him invulnerable until it's over.

    Only available in normal/alliance raid.
    (2)

  8. #88
    Player
    Avatar von ConantSivrha
    Registriert seit
    Oct 2023
    Beiträge
    128
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dunkelritter Lv 100
    I’d rather not have all bosses require a fixed number of players to be alive for the fight to continue, because this would also outright prevent soloing even if you didn’t enter with a party in the first place. “Boss enrages if (insert number) players have been dead for (amount of time)” would be preferable.

    Zitat Zitat von Karious Beitrag anzeigen
    Everyone is immortal if they do the fight correctly.
    This is objectively untrue, especially for DPS. They’ll eventually die to raidwides and other unavoidable damage without outside intervention. Nobody will die if everyone plays perfectly, but playing perfectly as an individual isn’t enough to guarantee your own survival on most jobs.
    (6)

  9. #89
    Player
    Avatar von CaptainLagbeard
    Registriert seit
    Aug 2013
    Beiträge
    2.255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    Weißmagier Lv 100
    Having a generous enrage timer wouldn't really place any pressure on the casuals...
    There should be room for error in normal difficulty, but you should be required to at least be able to perform some basic DPS and be able to avoid telegraphed attacks.
    (5)

  10. #90
    Player
    Avatar von hynaku
    Registriert seit
    Mar 2015
    Ort
    New Gridania
    Beiträge
    2.789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Schnitter Lv 100
    No, they should only be for High end duties and not normal ones.
    (2)

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