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  1. #1
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by gllt View Post
    My implication is that the decisions that led to the current state are bad because they are the trying to keep people at any cost. No one actually wants you to unsub. They want your money no matter what they say or do.

    I agree that good decisions would be a better way to keep people and I agree they aren't making them. But I still think they're make decisions to try and keep (the wrong) people. Like making healers the way they have.

    Maybe it's more like this.

    The FFXIV team wants to do anything it can to keep you because it's their job and the big Square boys above them need the cash to spend on more bad business decisions. And between budget constraints and trying to keep the playerbase growing at the same time while making choices that discourage some of the current veteran players, as long as it's not too much and the number of concurrent players gets higher overall and makes the number bigger for now, we get bad game design.
    All is in service of big player number.

    That's how I feel, hopefully that clears it up a bit.
    You are correct. It's not keeping anyone at any cost. It keeps a select group of people at any cost...people who are not even IP or brand loyal and just want a dev team that will do whatever they say.
    (1)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I think the best solution is still a compromise between both sides: If the game detects the tank(s) is the only one left alive in light/full party, the game immediately starts a 180s countdown to a hard enrage.

    With that one simple change, if a tank wants to kill the boss when the healer goes down, they're now forced to work together with the DPS and keep them up or face a 180s hard enrage.

    This means tanks can still kill bosses after the healer goes down if they work with the DPS, it also means that tanks can no longer waste everyone's time by focusing only on themselves and then soloing the boss from 80%.

    Plus, since the enrage only counts down when the game detects only tanks are left alive, that means there's no pressure on the casuals either.
    (7)

  3. #3
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    How about instead of antagonizing the tank because the party sucked, he get a stack-able and permanent 2x damage buff every 30 sec ? Everyone is happy, the tank got his anime moment and the losers on the ground other players don't wait for too long.

    Let's go even further to make it more dramatic, at 5 stack you get a 30 sec doom debuff and unlock a new damage lb for the tank that reduce his hp to 1 and make him invulnerable until it's over.

    Only available in normal/alliance raid.
    (2)

  4. #4
    Player
    ConantSivrha's Avatar
    Join Date
    Oct 2023
    Posts
    130
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dark Knight Lv 100
    I’d rather not have all bosses require a fixed number of players to be alive for the fight to continue, because this would also outright prevent soloing even if you didn’t enter with a party in the first place. “Boss enrages if (insert number) players have been dead for (amount of time)” would be preferable.

    Quote Originally Posted by Karious View Post
    Everyone is immortal if they do the fight correctly.
    This is objectively untrue, especially for DPS. They’ll eventually die to raidwides and other unavoidable damage without outside intervention. Nobody will die if everyone plays perfectly, but playing perfectly as an individual isn’t enough to guarantee your own survival on most jobs.
    (6)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Having a generous enrage timer wouldn't really place any pressure on the casuals...
    There should be room for error in normal difficulty, but you should be required to at least be able to perform some basic DPS and be able to avoid telegraphed attacks.
    (5)

  6. #6
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    411
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Having a generous enrage timer wouldn't really place any pressure on the casuals...
    There should be room for error in normal difficulty, but you should be required to at least be able to perform some basic DPS and be able to avoid telegraphed attacks.
    Pretty much. Setting it to 5 minutes after the average midboss, boss, trial, and etc; completion time should make it a non-issue.


    EDIT:

    Quote Originally Posted by Aravell View Post
    I think the best solution is still a compromise between both sides: If the game detects the tank(s) is the only one left alive in light/full party, the game immediately starts a 180s countdown to a hard enrage.

    With that one simple change, if a tank wants to kill the boss when the healer goes down, they're now forced to work together with the DPS and keep them up or face a 180s hard enrage.

    This means tanks can still kill bosses after the healer goes down if they work with the DPS, it also means that tanks can no longer waste everyone's time by focusing only on themselves and then soloing the boss from 80%.

    Plus, since the enrage only counts down when the game detects only tanks are left alive, that means there's no pressure on the casuals either.
    This is also a good idea.

    Also, making phoenix downs usable in battle so we can throw one a healer if they go down would be nice.
    (5)
    Last edited by Shinku_Tachi; 08-08-2024 at 08:55 AM.

  7. #7
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shinku_Tachi View Post
    Also, making phoenix downs usable in battle so we can throw one a healer if they go down would be nice.
    Careful making too much sense. The dev's might promise to put it in the game during the 11.x patches. Please look forward to it
    (2)
    Quote Originally Posted by ReynTime View Post
    I can't believe Final Fantasy XIV made an entire expansion focused on Jar Jar Binks.

  8. #8
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    No, they should only be for High end duties and not normal ones.
    (2)

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hynaku View Post
    No, they should only be for High end duties and not normal ones.
    They're already in normal content.
    (2)

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by hynaku View Post
    No, they should only be for High end duties and not normal ones.
    The new Gaius fight in the Praetorium has an enrage mechanic if you let his gauge fill up. Had a group let it fill just to see what happens before. It's kind of impressive when it goes off.

    Ultima Weapon also has an enrage mechanic if you don't kill him before Ultima goes off. Those are both level 50. They're not based on timers but they function in the same manner to instantly wipe the party.
    (0)

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