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  1. #1
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    I am a proponent for bringing back enrage timers in normal content in the same way they used to be implemented; a.k.a nobody ever saw them but it atleast punishes trying to bring an entire party over a finish line they shouldn't be crossing.

    Most of you don't even know old content has these, and no, this does not increase dev time. They already have the attacks worked out for savages and extremes. Just use those.
    (2)

  2. #2
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Plumerian_Ariadust View Post
    Absolutely not.
    Why do i as a tank who did things correctly get punished for my party's failure to execute simple mechanics and incompetence?
    You are playing a video game. Nobody is being punished. If it is that unbearable to you maybe you shouldn't play MMOs.

    Some people have such a warped view of how games should only cater to them and if you're not 100% perfect you're somehow the devil.

    I'd even go further and argue that the game is at its best when stuff goes wrong. lol
    (6)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I haven't tested all of them, but I know for certain that A8 and A12 have enrage timers.

    A8, the entire party will just get spam hit for 100% of HP worth of damage after 12 minutes of the first enemy being pulled.
    A12, a few minutes after the big Alexander gets summoned in the last phase, it will use Judgement to wipe the party.
    (3)

  4. #4
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    411
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Even though we don't all agree on how it should be fixed, it's nice to see so many people agree that we have an issue here that needs to be fixed.

    Through continued discussion of the topic, hopefully we are able to get the attention of the community team and get this problem addressed.

    Keep it up everyone! <3
    (3)

  5. #5
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,186
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Funny seeing such posts, as if the 100's of other groups with a tank weren't smooth sailing.
    Yet when it happens once or twice, someone always feels the need to make a post about that.

    Doubt I have the need to make every time a thread when level 9x DPS/Healer run away with a stack marker or fail hiding behind cover like at Amon, even through they should know better by now.

    Double points for being Mentor Crown users.
    (0)

  6. #6
    Player
    wildvenonat's Avatar
    Join Date
    Dec 2021
    Location
    Limsa
    Posts
    127
    Character
    Pompadora Dora
    World
    Marilith
    Main Class
    Fisher Lv 100
    A lot of normal content has enrages and it's fine. I'd be all for dps checks existing reliably.
    (1)

  7. #7
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    copy and pasted from another forum posting but my thoughts on the matter~

    The biggest problem that is the dungeons can't be tuned correctly with how the game is right now, so anyone that isn't a tank suffers for it. What I mean by this is that, because of tanks current self-sustain and hp pool(imo), mechanics have to be tuned in such a way that actually hurts the tank. The problem becomes, if you aren't a tank with all the self-sustains in the world, it becomes a problem for your HP. A raid wide? Ya sorry we needed to tune that to be able to hit everyone enough so while it does 65% of your HP bar damage to you which you have to spend most of your won resources to heal or the healer does their thing, it only does 40% to tank which can quickly gain back from the use of one ability (dirty example but ya).

    Personally, I really find this to be the issue. It's a weird trinity anymore. Instead of the Tanks needing healers to stay up to pull aggro from the party, its actually the DPS that needs the healers to stay alive. So the question becomes then, "is it better to run 3 dps and speed up killing the packs before the tanks mit's run out, or is it better to run with a healer to have less damage but help keep people alive".

    Now in the example by the OP, I really think it is cringe for the tanks to keep up with the trial after a party wipe at 50% no matter the circumstance. 20%, ya I can see peoples points a bit, but 50%? I just find that to be a waste of time and its really not impressive in the least bit. Like, congratulation, you got abilities that make you take less damage and can heal yourself, good for you~ I agree with other poster's here that there should be a soft enrage or rule into the game added that if X percentage of the party is down, the boss gets a major buff.

    It's like people aren't allowed to fail anymore to learn :/ such a weird world.
    (4)

  8. #8
    Player

    Join Date
    May 2023
    Posts
    343
    Cause people actually unsub over small failures and Square wants their money at any cost. If someone unsubbed after failing a Hall of the Novice instance, Square would nerf the instance and give the person a trophy for trying.
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  9. #9
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by gllt View Post
    Cause people actually unsub over small failures and Square wants their money at any cost. If someone unsubbed after failing a Hall of the Novice instance, Square would nerf the instance and give the person a trophy for trying.
    Nothing SE does tells me they want your money at any cost. Tbh when you look at almost any other live service game or MMO, it's quite the opposite. They want you to ubsub.

    Whether that is

    Jobs
    Story
    Content/Progression/endgame
    Literally paying them in some cases
    The director telling you to unsub

    I just don't see real effort that says "at any cost" as of DT. DT kinda screams what little budget is left all goes into bosses and art design. Everything else is mid or on fire.
    (0)
    Last edited by Turtledeluxe; 08-07-2024 at 07:08 AM.

  10. #10
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Turtledeluxe View Post
    Nothing SE does tells me they want your money at any cost. Tbh when you look at almost any other live service game or MMO, it's quite the opposite. They want you to ubsub.

    Whether that is

    Jobs
    Story
    Content/Progression/endgame
    Literally paying them in some cases
    The director telling you to unsub

    I just don't see real effort that says "at any cost" as of DT. DT kinda screams what little budget is left all goes into bosses and art design. Everything else is mid or on fire.
    My implication is that the decisions that led to the current state are bad because they are the trying to keep people at any cost. No one actually wants you to unsub. They want your money no matter what they say or do.

    I agree that good decisions would be a better way to keep people and I agree they aren't making them. But I still think they're make decisions to try and keep (the wrong) people. Like making healers the way they have.

    Maybe it's more like this.

    The FFXIV team wants to do anything it can to keep you because it's their job and the big Square boys above them need the cash to spend on more bad business decisions. And between budget constraints and trying to keep the playerbase growing at the same time while making choices that discourage some of the current veteran players, as long as it's not too much and the number of concurrent players gets higher overall and makes the number bigger for now, we get bad game design.
    All is in service of big player number.

    That's how I feel, hopefully that clears it up a bit.
    (1)
    Last edited by gllt; 08-07-2024 at 07:22 AM.
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

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