I love the music.
I love the lights.
I love the costumes and scenery.
I like the idea of having to defend against big bombs that are comming towards you.

The concept is great. The end result is bad.

This is due to the fact that to 'participate' you basically stand in one spot and spam a macro, hoping it 'hits'. I typically don't pay any attention at all and just keep hitting ALT-0 (regardless if a bomb is there or not). When over I go see if I get some dust which means I hit something.

The amount of lag means you see things often after they are dead.
The amount of lag means that even if you target when they have health, your /firedance does not process in time.
This means, just spam /targetnpc;/firedance and hope you hit it before everyone else does (at least once) so you can collect the prize.
Since you do this blindly, there is no reason to pay attention.

An example of beautiful artistic concept married with a horrible technical implementation. If SE can retain the artistry and improve the technicalities, then this will be a truly marvelous world.