

Rokien posted this thread.
All of you should know better than to actually respond.
Peach Parfait/Khulan Angura on Gilgamesh
We hope to flame on him until he withers into a soldering pile of bombard ash. Really though it would be nice if we could all agree to not post on dumb threads but seeing as how the lewd thread and final boss is too hard thread are still going I fear we're hopeless.
I don't think they're in any danger or will need saving. there are plenty of people who don't like quests for XP and you'll still be able to do parties. There will also be plenty of quests mot likely where you need parties. Not to mention all the existing content that requires parties.With 2.0 coming around the corner, parties will be going straight. Typical parties will no longer exist, and a single player game is on the rise! You will be lone adventures seeking quest, after quest, after quest.
With those quests come dungeons, oh those dungeons, they can be a lonesome, dark, scary area. Though, don't you worry! You will need at least 4 to enter any type of dungeon, because all dungeons will be instanced, so get your instanced grind on if you run out of quests!
Those poor mobs, who will grind on you, sorry, but no one... It saddens my heart to see a party of 6 take down a Camate no more. Why can't old school parties be just as good as quests or instanced raids? Come! Join me! Together, we will be the salvation of Final Fantasy 14!
SO WHO IS WITH ME! LET THIS BE THE START OF SOMETHING OLD!
Save the Parties!!!
I really don't forsee any major problems here.


MMOs are group based games and SE needs to remember this.
I am all for solo content, but they need to keep the game focused on groups. Group XP leveling should always far exceed what is possible for solo. Solo should be possible but never equal and never better. Quest are fine but they need to make them where doing them in groups gives better rewards. And "you can finish them quicker" is not enough for a reward.
If that is not the case you are forcing everyone to solo screwing over those who like to group, like in so many other mmos.

This is why Yoshida doesn't only say Quest based leveling, but "quest/content-driven leveling system." This most likely means that they will also follow the route of leveling in dungeons such as toto-rak. The reason why WoW works with a Quests as a form of leveling is because not only do they allow quests for people that are soloing, they also give players the option to party up to do group content in a dungeon. They increased convenience and added variety to it at the same time.MMOs are group based games and SE needs to remember this.
I am all for solo content, but they need to keep the game focused on groups. Group XP leveling should always far exceed what is possible for solo. Solo should be possible but never equal and never better. Quest are fine but they need to make them where doing them in groups gives better rewards. And "you can finish them quicker" is not enough for a reward.
If that is not the case you are forcing everyone to solo screwing over those who like to group, like in so many other mmos.
Just remember, it's not going to only be a quest-based leveling system.



SOLO all the way!


Well in the end it still boil down to what we do, not like going to stop us from leveling in parties! We as a community can show them we don't care for quest leveling. If they see people rather xp in party over quest they will cater to the majority. But it begins with us as a community!!!
I still think most of the ppl that will be playn 2.0 are the ppl that's playn now, ppl that bought the game at lunch and some FFXI players. But that's my opion.
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