Funny story but I did a raid with an instant death mechanic (floor removal) and the tank died like 5 times. Got too comfortable just ignoring mechanics all their life, I guess.
Funny story but I did a raid with an instant death mechanic (floor removal) and the tank died like 5 times. Got too comfortable just ignoring mechanics all their life, I guess.
If Party exists but only the tank is left in the arena fighting a boss with over 10% health, Then boss kills tank instantly.Yeah, this sorta thing sucks. The only good purpose for prolonging a fight like this is to show mechanics off to the group (I've been in a couple of groups where tanks did this and it helped).
But yeah, there should be a rage timer or a "super tank buster" added to these fights, to keep this from happening.
Last edited by SamSmoot; 08-09-2024 at 06:35 AM.
The issue is even if the tank didnt know the mechanics and got hit, they can still survive en self heal themselves fast up, this is not possible with the other roles. When a tank can have 8 Vul stacks and still be fine, then skill has gone out of the window.If the boss's HP is less than 15% or so, I say "go for it." Everyone else can go AFK - make coffee, do laundry, have a quickie while the tank finishes it off. At 20% or more? Just jump off and reset.
It commonly isn't the tank's fault that the other 3 or 7 party members died. Maybe the tank feels they are being held hostage by people that don't know the mechanics.
Personally I love when the tank solo's the fight. I get the duty done while watching shit on my second monitor and I get to cheer for them in the chat while they fight. I had an experience recently where just me and the tank solo'd the boss from 10% and I kept myself alive with second wind and bloodbath.
Hi, warrior main here who sides with the healer strike lol. Tanks being able to do this is one of the reasons I side with the strike so heavily.
i genuinely almost never post here but its been a more common occurrence i've noticed this expansion specifically where tanks, knowing they can just out sustain a boss, will refuse to reset a fight and instead force players to sit there and wait for them to whittle a boss down. I decided to take my WHM into trial roulette for my daily and got Valigarmanda normal. There seemed to a be a couple of newer players and they were having issue with the add phase/stack marker mechanic and we ended up dying due to not having enough bodies to survive the stacks (except the tanks) so i was trying to explain to them the easiest way to handle it. Instead, the tanks only on the 2nd or 3rd pull decided to just keep going and make us sit and watch and the encounter ended up taking almost 30 minutes. I thought the healer strike thing was silly at first tbh, but i've noticed this happening more and more often and i'm at the point now i will just not be taking healers in duties anymore, ya'll can suffer.
#FFXIVHEALERSTRIKE
20 minutes? I can understand maybe a few minutes and then resetting, but at that point the tanks were just increasing the chances of people leaving because they don't have time to keep trying, and now you have new people to teach the mechanics to. It's just not worth it if they are there to like, you know, actually kill the boss at some point.
Imagine having to make changes to the game because a few tanks can't just be normal and just reset the boss instead of wasting everyone's time, and then imagine defending that. Just be normal you weirdos and stop forcing Square to have to make these changes in the first place.
Last edited by FlowerMilk; 08-09-2024 at 08:53 AM.
It's fine when the boss has a small enough amount of HP left that it's faster to just finish it off.Personally I love when the tank solo's the fight. I get the duty done while watching shit on my second monitor and I get to cheer for them in the chat while they fight. I had an experience recently where just me and the tank solo'd the boss from 10% and I kept myself alive with second wind and bloodbath.
It's not fine when the remaining party is trying to kill the boss from closer to 50% or so and it ends up dragging on far longer then it would've had they just reset the fight.
I feel like there really needs to be a "vote reset" option or something that just forces the remaining party out of the fight if the majority of the group wants it to happen because I've also seen this happen in alliance raids with transitions that aren't autowipes upon failure like Hashmal's.
Last edited by KageTokage; 08-09-2024 at 09:47 AM.
If I feel like I can pull it off and finish the rest of a fight as drk, I will, but all it takes is a simple request to wipe. I just assume most would prefer to finish a fight if possible rather than redo it.
Your boos mean nothing! I've seen what makes you people cheer. -Rick Sanchez
I mean, if the party keeps wiping time and time again, knowing you can do something and get it done and over with, yes! Absolutly! In a party with friends and testing limits, sure! Just doing it after one try like I have seen some do, nobody learns that way, and leaving incrues a 30 limit penalty.
I would have to say look at things situationally, let people contribute or help. Sometimes shit just happens, maybe it's the healers fault, maybe a lag spike hit, or x,y,z happens.
Nobody learns anything if mistakes aren't allowed to happen.
Also, that said, if you have a new healer, if they are still learning and adjusting, listen to them! If you force a healer to do a large pull before they are sure they can handle it, it's just going to lead to a potential wipe.
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