Imagine having 800 pages to explain Healers are fed up with the balance of the game, only to be surprised that tanks are getting away with new creative nonsense due to poor balancing. Might as well buckle up, gonna get alot worse before it gets better.
But no need, just play healer and you'll automatically encounter a bunch.
A good exemple : 2 weeks ago i did a Doma Castle with a WAR.
From start to end he didn't used a single mit and a single Shake-it off.... Only Equilibrium and raw Intuition.
A bit suprised and curious i asked why.... The answer he gave me was atonishing : Since all the healer are only good for complaining on the forum (refering to the Healer Strike post), he wanted to give me a bit of "fun".
It was pure troll and It left me speechless.... but the worst part it that i didn't have to heal him that much....
So yeah, they are more and more tanks (and particulary WAR) that think they are immortal.... And it leads sometime to wipe, due to the carelessness that this mindset give, and everything fall back on the healer when this happen.
Just play healer and do the mechanics and you will be fine. Can't hold you hostage if you are still alive.
You missed their point. Even in normal, solo tanking a stack mechanic as a healer because all others failed and died before usually results in death anyway, and it can happen. Hence only tanks remain.
Why some people keep posting this stupidity? It’s not a “git gud” issue. “Git gud” is a matter individual to players. Here it is a game design and behaviour problem. More specifically, there is a problem with the excessive survivability (collecting vuln stacks? No problem!) and sustainability of tanks. Unfortunately some people are selfish jerks and the situation is exacerbated by the fact that they know there is no enrage timer. They survive the situations mentioned in this thread because of their role, not because they’re better. They’d be dead too if not on a tank. The few times I carried a group while tanking when the boss was at >10% was after several wipes and asking what other players wanted me to do before pulling. It’s group content, not a trust. Trying to explain the fight always comes first too.
People can die through no fault of their own. For example, if the healers go down early, you can expect dps to soon follow due to unavoidable damage, you can get killed by another player, including a tank: failure to stack (a classic in Valigarmanda with beginners that can kill experienced healers too), cleaving the group, etc. There are many situations where one can get killed (the best was probably this healer killing 3 alliances save the tanks in one shot in Thaleia by pulling a tank with a giant aoe tankbuster right in the middle of the group). Also, this is a new expansion and every time I play I run into people unlocking duties. Finally, mistakes happen and everyone makes them.
Tanks alone should NOT be able to clear current 8m group content as is currently the case.
Last edited by Toutatis; 08-06-2024 at 05:09 AM.
This screams "you don't pay my sub" behavior.
No tanks don't have to kill themself to reset a fight. No healers don't have to raise you. No you don't have to wait for the newbie to watch their video. No you don't have to learn your rotation, just press whatever button you want. No you don't have to press your mitigations. No you don't have to do big pulls. No healers don't have to dps. No there is no such thing as early pulling...
It all boils down to being a teamplayer - or not.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Maybe the issue is that the single point of failure is entirely dependent on if the healer dies or not, and instead of nerfing an already unpopular role instead they should look into a format where that isn't the case. A good Red Mage is going to solve this scenario 90% of the time.How are we in August and there are still brainlets who don't comprehend the idea of DPS dying to raidwides cos healers are dead.
90% of the time it isn't a skill issue. You die to a noob terrorizing you during spreads and get doubled. Or people running away from your stack marker. Or healers just flat out incapable of healing you because they were having a panic attack IRL after 1 single person died and went down to 2 APM.
It used to be healers have the biggest ego for playing the most braindead role, but now it looks like tanks are having an ego moment in Dawntrail for playing the second most braindead role.
Now imagine if revivng people was something every job could do in normal content, either through some action like Criterion, or just by consumables like Phoenix Downs, which already exist jsut have a stupid "no combat" restriction. This wouldn't even have to be applied to Extreme+ content.
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