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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,508
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lorika View Post
    Nah, you proc solo unsync if you want to feel almighty.
    TEAMPLAY it's what is al about... If you can't understand that, then your don't belong in a MMORPF
    Is it? I just want the DF rewards for tomestones.

    I'll play as a team in content that requires it.
    (4)

  2. #2
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lorika View Post
    Nah, you proc solo unsync if you want to feel almighty.
    TEAMPLAY it's what is al about... If you can't understand that, then your don't belong in a MMORPF
    I mean they did work as a team no? The two tanks that is. Seems like teamplay and working together in a MMO.
    (4)

  3. #3
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Bobby66 View Post
    I mean they did work as a team no? The two tanks that is. Seems like teamplay and working together in a MMO.
    Did you takelong to think about this one?
    I hope not.
    (4)

  4. #4
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lorika View Post
    Did you takelong to think about this one?
    I hope not.
    Hey no need to get bent out of shape, I was not the person that brought up teamwork when clearing two people did use teamwork to finish the fight.

    Quote Originally Posted by Avatre View Post
    But there is a major difference of "healer died, nobody can get them back up, boss is at 10-15%, let's just burn it down" and "boss is at 60%, healer died nobody can get them up, lets just keep fighting".
    Is that inherently wrong though? If SE did not want that to happen they would have put an enrage mechanic that the tanks cannot survive or something. Not exactly sure why people are blaming the tanks for simply finishing out the fight. Maybe they don't want to just stand around and die. It is silly to fault people with that or think they are doing it out of malice or have some ill intent behind it.
    (1)
    Last edited by Bobby66; 08-06-2024 at 12:50 PM.
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  5. #5
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,316
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    How about, if everyone but the tank(s) are dead for more than 1 minute, the tanks get a huge damage buff so the fight doesn't take so long. It'll satisfy the tank's main character syndrome and spare people from watching for too long. Easy clap.
    (0)

  6. #6
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    412
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    I'm so glad to see such a lively discussion around this whole situation.

    Even happier to see that the overall consensus is that it's a problem the dev team needs to fix and rethink.

    Let's keep rattling the cage, and hopefully we get the community teams attention. ^_^
    (13)

  7. #7
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Shinku_Tachi View Post
    I'm so glad to see such a lively discussion around this whole situation.

    Even happier to see that the overall consensus is that it's a problem the dev team needs to fix and rethink.

    Let's keep rattling the cage, and hopefully we get the community teams attention. ^_^
    That's the good energy right there.
    (9)

  8. #8
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    291
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 100
    Clearly tanks are not survivable enough and it's a bad thing to be dependent on a healer. Tanks need significant buffs.

    All other classes will be changed to camera operators that watch tank players play the game instead.
    Healers still have to constantly press 1 button though or their game will turn off.
    (4)

  9. #9
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    64
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    This should honestly be a thread constantly kept on the front page at all times. I don't play on JP but I imagine they have better manners when it comes to casual content, so it is likely not an issue over there. The devs may not know this exists, after all how many of them do normal content in NA/EU duty finder? I would honestly be surprised if that number wasn't 0.
    (4)

  10. #10
    Player
    Sivante's Avatar
    Join Date
    Jul 2024
    Posts
    150
    Character
    Sivante Si'akea
    World
    Zalera
    Main Class
    Blue Mage Lv 80
    Please do try to be civil. Saying 'don't die' is dismissive of someone's issue, and saying 'you're selfish' is reinforcing of people playing lone-op style, which increases the problem. If you believe in teamwork and collaboration to fix this, demonstrate that with empathy. If you believe this issue can be overcome with skill, consider showing the skill of not belittling others grievances. This is, after-all, to place to air grievances, non?

    As to lone players in an MMO, that is a matter best directed to CBU3, whom has openly stated they want to draw both loner players and group players. Critiquing people for being 'lone wolves' is a bit counter-intuitive, given FFXIV itself is pushing to encourage and gather those types of players as well.

    It's not a desirable behavior we're seeing, but with enough conversation and attention drawn to it perhaps we can pressure for the balancing changes that would stop this kind of behavior from being enabled.
    (5)

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