That was mainly because Titan was an MSQ requirement, and dodging Landslide with 200ms ping built in on top of your actual latency was awful. I think 2.1 reduced it to 100ms.The part of the netcode I really wish they would fix is the player position update rate. An improvement for the player position update rate would be huge but I know SE would be hesitant to roll out those upgrades because it'll probably require SE to make improvements to the server architecture which is costly. Back in patch 2.1 SE did in fact improve the player position update rate for trials and PVP (while closely monitoring the load on the servers), but they really should increase it even further and also apply that improvement to the rest of the game.
Patch 2.1 notes for reference: https://na.finalfantasyxiv.com/lodes...7af43f3c43828a
"The frequency with which player position is updated during trials and PvP has been increased.
* Server stress will be closely monitored before these adjustments are applied to other duties."
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