Mr. Yoshi mentioned there will be gameplay changes on 8.0
But I don't beleive we can achieve unique changes when we have trashy netcode
This is your chance yoshi.. fix the netcode to make jobs more unique
Mr. Yoshi mentioned there will be gameplay changes on 8.0
But I don't beleive we can achieve unique changes when we have trashy netcode
This is your chance yoshi.. fix the netcode to make jobs more unique
What is wrong with the netcode?
The part of the netcode I really wish they would fix is the player position update rate. An improvement for the player position update rate would be huge but I know SE would be hesitant to roll out those upgrades because it'll probably require SE to make improvements to the server architecture which is costly. Back in patch 2.1 SE did in fact improve the player position update rate for trials and PVP (while closely monitoring the load on the servers), but they really should increase it even further and also apply that improvement to the rest of the game.
Patch 2.1 notes for reference: https://na.finalfantasyxiv.com/lodes...7af43f3c43828a
"The frequency with which player position is updated during trials and PvP has been increased.
* Server stress will be closely monitored before these adjustments are applied to other duties."
The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.
In the early days they had to focus basically all their efforts on that because it was unimaginably bad. You could be all the way across the room and still get hit by things, level bad. "On any given day Titan may be literally impossible because it's sometimes already too late to move before the Landslide cast even starts", level bad. Those 2.1 changes weren't about making things better. For a lot of people they were about making the game playable at all.
Honestly, I gave up on combat with DT. The snapshots are so bad now that I can't be bothered. The most common phrase said by xiv players is along the lines of "I wasn't in that" and it's been that way for many years. The game is unplayable right now, basically. Part of the reason I've cancelled my sub.
We rioted in the fighting game community for years to get better netcode practices standardized and now we at least get the bare minimum. It took Big Mean Disease Time hurting the livelihood of games that live on offline tournament hype.
Idk what has to be done to get Square to work on this.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
This will never ever happen for as long as XIV is XIV.
There's a decade of content built and balanced around the server ticks. They'd have to redo it all. It would require an entire code rewrite.
In a recent interview, Yoshi said something along the lines of "I don't know if you realize you're asking for an entirely different game" when asked about boring combat. While that's not very relevant in the context of "please bring back team resource management, aggro management, and get rid of the party buff meta", it's extremely relevant when you're asking this question.
Are you trying to say there's no improvements that can be made without affecting the game as a whole in a bad way? Because I disagree
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
That's complete hogwash if I ever heard it. For one, if they fixed the net code they wouldn't have to rebalance absolutely everything around it. What would happen is people would be able to do the current content and the content in the next few patches a lot more easily. They can't adjust for something that hasn't happened yet, let alone they have no data for.This will never ever happen for as long as XIV is XIV.
There's a decade of content built and balanced around the server ticks. They'd have to redo it all. It would require an entire code rewrite.
In a recent interview, Yoshi said something along the lines of "I don't know if you realize you're asking for an entirely different game" when asked about boring combat. While that's not very relevant in the context of "please bring back team resource management, aggro management, and get rid of the party buff meta", it's extremely relevant when you're asking this question.
That was mainly because Titan was an MSQ requirement, and dodging Landslide with 200ms ping built in on top of your actual latency was awful. I think 2.1 reduced it to 100ms.The part of the netcode I really wish they would fix is the player position update rate. An improvement for the player position update rate would be huge but I know SE would be hesitant to roll out those upgrades because it'll probably require SE to make improvements to the server architecture which is costly. Back in patch 2.1 SE did in fact improve the player position update rate for trials and PVP (while closely monitoring the load on the servers), but they really should increase it even further and also apply that improvement to the rest of the game.
Patch 2.1 notes for reference: https://na.finalfantasyxiv.com/lodes...7af43f3c43828a
"The frequency with which player position is updated during trials and PvP has been increased.
* Server stress will be closely monitored before these adjustments are applied to other duties."
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