



#FFXIVHEALERSTRIKE
Player



Anyway, did you guys see that Sylvanas got disqualified from Women's Tennis at Paris 2024?
She refused to serve.




I'm not interested in WoW's aesthetic or the type of players that it would appeal to.
It's too complicated for new players to get into by all accounts, which is why it's riddled with veterans who know how to play it.
Despite how WoW players have talked up the graphics and even dared to say they are better than FFXIV... I am not impressed by any video I've seen of it.
A lot of the time-wasting mechanisms in MMORPGs were nerfed or removed in FFXIV and while they still exist, it's casual enough that I can stop and eat food whenever I want and I don't have this "can't eat or look after myself for several hours" issue that MMORPGs used to give me. I don't expect that level of casualization in other MMORPGs.



I got into WoW during the EW lull and I was incredibly surprised by how great it was. The playerbase has a reputation, but I have not really experienced that at all. The first dungeons I joined I said I was new and was walked through them, politely told how I could improve my rotations, given tips on the bosses and just kind of cheered on. Then joined a guild and it has been absolutely fantastic. They help with old content, explain things and are happy to help when I am stuck. I actually have found the WoW players to be a lot more open, friendly and willing to help than in ffxiv. And as someone who really didn't care much for the aesthetic, it really grew on me quickly.
The game is really not that complicated at all. The rotations feel natural the mechanics are not hard to figure out, there are even built in guides that will give you tips on bosses and mechanics. Plus, like I said, the players have been absolutely amazing. I was incredibly nervous to start running dungeons due to that WoW rep and was surprised by how great the experience has been and how much fun it has been. Plus the Dragonflight story and msq, which isn't the best, was still leap and bounds over leaps and bounds better than what DT gave us. Not to mention the lack of pretty, cutesy and UwU in WoW has felt great. I love seeing ugly characters or more beastial races (love my Tauren!) and the lack of that super saccharine anime aesthetic that not only plagues glam but also some npcs is wonderful.
I just got notification that my sub was about to renew and ended up cancelling it due to quite a few reasons. I will most likely spend my time in TWW because, again like I said, the overall experience, from gameplay to community, has been better than I could have possibly imagined. I think the only way you would not get along with the players is if you are the type you just doesn't want to try and wants to just be carreid through, which is an epidemic in ffxiv, cause the players over there just will not put up with that. So it's not surprising when ffxiv players are so vehemently against WoW.

I don't think anyone with a bit of MMO experience does not know wow.I just got notification that my sub was about to renew and ended up cancelling it due to quite a few reasons. I will most likely spend my time in TWW because, again like I said, the overall experience, from gameplay to community, has been better than I could have possibly imagined. I think the only way you would not get along with the players is if you are the type you just doesn't want to try and wants to just be carreid through, which is an epidemic in ffxiv, cause the players over there just will not put up with that. So it's not surprising when ffxiv players are so vehemently against WoW.
To base the experience about "a dungeon" is a naive opinion. You could go in raids "easy mode" to find players going afk during the boss fight, or being kicked in the same raid in normal/HC mode because your dps is 1% lower, and your dps is that 1% lower because you are unluck with RNG upgrade rolls, and doing mythic runs you could find the player who leave the run after you used the key to waste that.
WoW gives players the opportunity to inconvenience other players, and the other players use that opportunity. That's the reason of the most sponsored new feature "dungeons with NPC" (called followers). ring a bell? Something familiar?
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.



If the combat wasnt engaging then maybe, but Dawntrail does just enough to keep players engaged.
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