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  1. #11
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by aiqa View Post
    MCH seems in line with the rest of the rphysical role. The whole rphysical role needs some buff, but don't really see why specifically MCH should get buffs over DNC or BRD.
    Low rDPS and the fact its meant to be the damage focused job in the physrange role, since BRD and DNC are based around maintaining buffs. Though those two also need damage buffs obviously too, MCH needs higher rDPS and aDPS it having good nDPS is only applicable to stuff like critieon or DDs where raid buffs arent as powerful.
    (1)

  2. #12
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Just give MCH that PvP Sniper Rifle attack and have it perform 5000 to 8000 Potency damage per shot, like most MMO and/or RPG that has a Gun job. It will just be up to the player when to use it since MCH won't be able to move when they fire the sniper rifle.

    Use the Ammo system MCH had as the "ammo" for the Sniper Rifle skill instead of depending on Cooldown for it to determine which range of damage (from 5000 to 8000 potency) the Sniper does based on which Ammo they fire. The reload skill can be used to Upgrade a lower tier Ammo to a higher tier ammo if the MCH has a low tier Ammo.

    Have a single Ammo skill called Lock and Load that apply a Special Ammo into the Ammo slot that turns the Sniper Rifle attack into a skill called "One Shot One Kill" that does a 10000 Potency attack.

    They literally have a skill that can make MCH become the Pure DPS job that can make it almost equal to melee DPS at high performance and equal to Casters in PvE but they do not utilize it outside of PvP which is something I think it is about time they consider to bring into PvE.
    (2)
    Last edited by EdwinLi; 08-05-2024 at 10:55 PM.

  3. #13
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by EdwinLi View Post
    Just give MCH that PvP Sniper Rifle attack and have it perform 5000 to 8000 Potency damage per shot, like most MMO and/or RPG that has a Gun job. It will just be up to the player when to use it since MCh won't be able to move when they fire the sniper rifle.

    Use the Ammo system MCH had as the "ammo" for the Sniper Rifle skill instead of depending on Cooldown for it to determine which range of damage (from 5000 to 8000 potency) the Sniper does based on which Ammo they fire. The reload skill can be used to Upgrade a lower tier Ammo to a higher tier ammo if the MCH has a low tier Ammo.

    Have a single Ammo skill called Lock and Load that apply a Special Ammo into the Ammo slot that turns the Sniper Rifle attack into a skill called "One Shot One Kill" that does a 10000 Potency attack.
    While I don't know about the whole sniper idea, I have seen machinist players suggest taking inspiration from PCT painting muses then using them for strong attacks as a sort of reloading a weapon idea. Since CBU3 is so headstrong in the movement tax on physrange it does seem forcing machinist to not be able to move as much at least temporary would be the only compromise they'd make for it to do more damage. Though I am not really a machinist main so I don't know if thats a hottake or not.
    (1)

  4. #14
    Player
    Corwin_Sunchaser's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Corwin Sunchaser
    World
    Louisoix
    Main Class
    Machinist Lv 100
    The simple fact that an average (50-60 parse) melee, BLM or PCT is doing more dps than the best machinist in the world speaks for itself.

    Yes MCH can clear content. But why it has to be harder with a MCH than other jobs?
    (10)

  5. #15
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,139
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    The whole role is actually a mess. MCH's personal damage is quite high, but its raid contributing damage is way too low. BRD's raid contributing damage is very high, but its personal damage is hovering around tank damage, and a similar story with DNC. BRD's personal damage needs a dramatic buff without raising it's synergy damage -- DNC too to a lesser extent. And MCH needs to be able to play into buffs better. Not good. Phys ranged balance is actually awful right now.
    (0)
    Last edited by mallleable; 08-06-2024 at 05:14 AM. Reason: more thoughts

  6. #16
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    321
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ramiee View Post
    Low rDPS and the fact its meant to be the damage focused job in the physrange role, since BRD and DNC are based around maintaining buffs. Though those two also need damage buffs obviously too, MCH needs higher rDPS and aDPS it having good nDPS is only applicable to stuff like critieon or DDs where raid buffs arent as powerful.
    DNC and BRD team buffs are already included in rDPS. So it's not fair to say they should have lower rDPS because they have buffs that are already accounted for in rDPS. If anything jobs that bring team DPS buffs should have slightly higher rDPS then purely selfish jobs. For aDPS and nDPS, selfish jobs should be higher. And they always are.

    Quote Originally Posted by mallleable View Post
    The whole role is actually a mess. MCH's personal damage is quite high, but its raid contributing damage is way too low. BRD's raid contributing damage is very high, but its personal damage is hovering around tank damage, and a similar story with DNC. BRD's personal damage needs a dramatic buff without raising it's synergy damage -- DNC too to a lesser extent. And MCH needs to be able to play into buffs better. Not good. Phys ranged balance is actually awful right now.
    That average difference in raid contribution in terms of rDPS is 300 for the upper 75th percentile. That doesn't seem like a huge difference to me. Not nearly enough to say one is very low and the other is very high. And at the moment BRD rDPS is a bit higher then DNC. Why does BRD need a bigger buff then DNC? For AoE damage I very much agree, BRD needs a huge buff for AoE. But for single target, the whole rphysical role that needs a huge buff, and none much more then the other.
    (1)
    Last edited by aiqa; 08-06-2024 at 06:12 AM.

  7. #17
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,139
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by aiqa View Post
    Why does BRD need a bigger buff then DNC?
    With considerations to how dance partner works, and because I think they generally want to avoid doubles being viable, a BRD should be a better dance partner choice than another DNC given player skill, and gear are similar. BRD also has to fulfill being a 'ranger' despite its name, and buffs. It uses a bow after all, and its rotation is very busy so its personal damage should be much higher. The potency numbers are not reflecting that. A lot of gamefeely stuff is really off right now. The discrepancy between its raid buff power, and personal attack power is too wide.
    (0)

  8. #18
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    321
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by mallleable View Post
    With considerations to how dance partner works, and because I think they generally want to avoid doubles being viable, a BRD should be a better dance partner choice than another DNC given player skill, and gear are similar. BRD also has to fulfill being a 'ranger' despite its name, and buffs. It uses a bow after all, and its rotation is very busy so its personal damage should be much higher. The potency numbers are not reflecting that. A lot of gamefeely stuff is really off right now. The discrepancy between its raid buff power, and personal attack power is too wide.
    To break down that list.
    How dance partner works = already accounted for in rDPS metric
    Avoid doubles being viable, BRD should be better dance partner = why exactly?
    BRD fullfilling the ranger role = a optional theme is not really a good reason for any job to be higher or lower in terms of how much it brings to the fights.
    BRD uses a bow = I don't see why that matters for a conversation about rDPS balance.
    Busy rotation = buff window DNC is also insanely busy

    All in all, yes the role needs huge buffs. But those are not good reasons for why 1 job should have (any significant amount of) higher, or lower, rDPS then other the jobs within the role.
    (0)

  9. #19
    Player
    WhensMarvel's Avatar
    Join Date
    Sep 2014
    Posts
    27
    Character
    Marunouchi Survivor
    World
    Leviathan
    Main Class
    Gladiator Lv 57
    This person has not even played dawntrail machinist let alone cleared any content

    (3)

  10. #20
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,139
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by aiqa View Post
    All in all, yes the role needs huge buffs. But those are not good reasons for why 1 job should have (any significant amount of) higher, or lower, rDPS then other the jobs within the role.
    Except they do matter a lot actually. I have read too many comments saying things like 'none of the attacks are satisfying,' 'too busy for little reward,' 'boring burst shot spam.' etc. So while the math says that BRD is strong now, the actual vicarial gameplay does not. There is a disconnect, and that needs to change.
    (1)
    Last edited by mallleable; 08-06-2024 at 07:00 AM.

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