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  1. #1
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Carighan View Post
    That's just factually not true, mechanics are quite a lot more involved compared to previous tiers.

    Source: Am pretty bad savage raider, and unlike previous tiers I'm sweating a ton in this one.
    Adding a mechanic is way different than encounter design..

    The most unique encounter I have played is Ifrit and Garuda in ShB which is not that far from others but it is a good jump compare to what we got now.

    Encounter design in FFXIV is one dimensional and each expansion they try to add new mechanic to a design that 6 years old since ShB.

    not even boss this tier blows me away like how Ifrit and Garuda in ShB..
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tunda View Post
    Adding a mechanic is way different than encounter design..

    The most unique encounter I have played is Ifrit and Garuda in ShB which is not that far from others but it is a good jump compare to what we got now.

    Encounter design in FFXIV is one dimensional and each expansion they try to add new mechanic to a design that 6 years old since ShB.

    not even boss this tier blows me away like how Ifrit and Garuda in ShB..
    Ifraruda is a bad example because while it’s a unique encounter by post ShB launch standards it’s uniqueness is just annoying and pointlessly boring

    The biggest example of this conflag strike, conflag strike is arguably the single worst tank mechanic we have ever gotten (the only other competitor would be the the dragon swap in O10) and represents a wider problem with E6’s encounter design. E6 (and conflag strike especially) had periods of enforced downtime on particular roles when the boss was targetable and there was zero way you could strategise to earn more uptime

    Let’s take a comparison, arguably edens best design mechanic in junction shiva. In junction shiva the “basic” stat is to have everyone simply run all the way to the edge of the platform at the opposite end of where their icicle is and pop arms length/surecast. This was “easy” but it enforces melee downtime and excessive running for casters. However if you were confident on your statics organisation and positioning you can actually do a star shaped rotation on the icicles so that the melee can take the edge of the boss’s hitbox opposite to their icicle and be safe as long as nobody is in their way

    Going back to E6 this type of optimisation around conflag or even soccer strat is just impossible, there is no way to optimise more uptime out of conflag strike, you stand at the edge of the arena and you press shield lob and you be sad

    Eden was very good about offering opened ended mechanics that could give you more uptime if you knew what you are doing but E6 was just so badly designed on this front
    (2)
    Last edited by Supersnow845; 09-17-2024 at 04:46 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,680
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ShaolinMike View Post
    To play devil's advocate, the devs did say that they were doing less with job changes this expansion in favor of making raid content more varied and appealing. How well they pulled that off is up to your own opinion.
    I do wonder if they only have one intern working at the game design department at times (excluding pvp, got a full new mode with 19 full brand new job designs for a single patch last expansion somehow).
    I don't know where the game designers are and what they're working on to be fair. Nothing has changed on encounter designs so far, it's the same bricks with just more difficulty in dungeons and a better quality in savage.
    (1)

  4. #4
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    I do wonder if they only have one intern working at the game design department at times (excluding pvp, got a full new mode with 19 full brand new job designs for a single patch last expansion somehow).
    I don't know where the game designers are and what they're working on to be fair. Nothing has changed on encounter designs so far, it's the same bricks with just more difficulty in dungeons and a better quality in savage.
    NFT project and FF16
    (0)

  5. #5
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I'm the opposite I main Reaper and didn't really want any changes to the way it plays, as everything that's new just slots in nicely. One of the reasons I used to like Monk as the class only slightly changed and "majority" of the skills fitted in nicely till around Shadowbringers I think.
    (0)

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    I remember going through Pandy raids as a Monk to help my FC train new raiders then Thordan unreal came out and I stayed on monk and then got hit with how small the hitbox on Thordan was and the other enemies in that encounter.
    Honestly even though HW probably caused me so much pain in my teenage years especially with Alexander savage, I'm really starting to miss it compared to the current game.
    (3)

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