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  1. #41
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Hello, thread, you look like you're lonely...how about you go up to the front page? Boop.

    Visual clarity is important, stop going nuclear on our eyes. I don't need to get a flashbang raidwide. I unironically get disoriented by flashing lights, I don't think anyone signs up for having irl blind debuff.
    (8)

  2. #42
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Vyrerus View Post
    It's the attack from one angle instead of three. In order to not be cherry picked, you would need to show it from the same angles that you chose for Wicked Thunder. You would also need to acknowledge that the savage tell for M4's Sidewise Spark is not just a half room cleave, but the cubes and orbs are depicting other quadrant cleaves that only happen in savage.

    You would need to compare it to the later mechanics in God Kefka in order to make an appropriate comparison. Perhaps Forsaken 3 where you have to watch which wing while watching the idol behind him or alternatively just having to know the difference between Wing of Destruction and Wings of Ruin. The wings light up with the same particle effect, but when it's both the attack is entirely different.
    https://youtu.be/kzgMB6jA35s?si=vBH-3RwwYSQlH1oI&t=928

    I don't feel like screenshotting again but visually it's just extremely clear where is where and what is what. To be specific the biggest reason is because there is a huge color contrast between the mechanic indicator (the wings) and the surroundings. Sidewise Spark does not even attempt to have that contrast at all.
    (0)

  3. #43
    Player
    Lak14's Avatar
    Join Date
    Dec 2022
    Posts
    86
    Character
    Howard Alt-eisen
    World
    Tonberry
    Main Class
    Warrior Lv 100
    You guys turn off other player effect ? What a shame, real man play with full effect.

    j/k but i do love playing with full effect.

    https://youtu.be/vlkOc7D2TtI
    https://youtu.be/dHdLULaQ11s
    (0)

  4. #44
    Player
    Darkrai4014's Avatar
    Join Date
    Jan 2019
    Location
    New Gridania
    Posts
    43
    Character
    Alice Theros
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Connor View Post
    I mean, yeah. That’s kinda how the universe works lol
    This is the best reply on the forums I have ever seen
    (3)
    lalafell btw

  5. #45
    Player
    Benjo's Avatar
    Join Date
    Dec 2015
    Location
    Shirogane
    Posts
    191
    Character
    Gosetsu Daito
    World
    Odin
    Main Class
    Viper Lv 100
    The VFX team has nothing to do with the Battle Content team.
    That's like blaming the carpenter's work for the lack of bricklaying.
    (0)

  6. #46
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Benjo View Post
    The VFX team has nothing to do with the Battle Content team.
    That's like blaming the carpenter's work for the lack of bricklaying.
    The management has all to do with where the resources go.
    (3)
    #FFXIVHEALERSTRIKE

  7. #47
    Player
    Nitelancer's Avatar
    Join Date
    Jan 2014
    Posts
    147
    Character
    Ponder Nite
    World
    Adamantoise
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Benjo View Post
    The VFX team has nothing to do with the Battle Content team.
    That's like blaming the carpenter's work for the lack of bricklaying.
    You don't know anything.
    (1)

  8. #48
    Player
    SteakDriven's Avatar
    Join Date
    Dec 2020
    Posts
    71
    Character
    Boone Steakdriven
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by HighlanderClone View Post
    You can basically summarize SE's design philosophy in 2024 by looking at how M4S is designed to be a bloatfest of particle effects making reading the actual mechanics obnoxious because everything is filled with particles.



    Day by day it seems they're just treading the same path to failure again.








    Now just look at how clean O8S was:

    Yes please! I'd die to Honey B Lovely a lot less if I could actually SEE THE GROUND!
    (1)

  9. #49
    Player
    Kanehon's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    151
    Character
    Crenic Namalen
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mirikh View Post
    I don't think it is done on purpose to block our view here although I get what you are saying. I don't even like the big new red boss alerts but I'm pretty sure they intended them to be helpful. I've heard game designers in other games admit that they do add clutter or places where getting ones camera in the right position is more difficult to make fights harder ("Camera Bosses" ), but I don't see that yet in FF14. In 14 I think it's more just the way they've always done things. I'd love an option to turn down boss graphics.
    When the FF16 collab came out, there was a sizeable amount of requests to use that style of alerts going forward, and that's what they did.
    (0)

  10. #50
    Player
    Kanehon's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    151
    Character
    Crenic Namalen
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fiel_Tana View Post
    This has been causing severe eye strain and headaches whenever I go into dungeons and raids. It was bad before the graphics update but now it's so severe I haven't even finished the MSQ. I'm right near the end facing a dungeon and trial that I know will be painful and impossible for me to play decently since I won't be able to see anything and will end up being a burden to other players. Not fun at all.

    Yeah, I have turned off other player effects and limited my own, but if we had a setting to reduce opacity / intensity of the boss and arena effects it could go a long way for accessibility. As it is now it's simply unplayable for a lot of us.

    The last Dungeon and Trial in DT are so bad with visual noise that I had to warn two friends of mine to be careful before doing it, and carried one dead for half of it because they couldn't look at the screen.

    Knowing they patched Nier for similar issues, I'm surprised and disappointed they haven't addressed those issues yet (Along with the motion sickness caused by the mount tilt, which is another thread entirely)
    (1)

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