Quote Originally Posted by Raven2014 View Post
Sometime I wonder if they do it on purpose, and the visual overload is part of the challenge.

For example look at M2S, in my experience beat 1 is where people tend to mess up the most despite mechanically it should be the easiest ... why? Because we have that big visual cue on top of our head that actually blocked our view of the very things we're supposed to avoid. Especially the end of phase mechanic where 3-4 people converse for the stack ... yeah, given how obnoxiously and unnecessary big the icons are, I always tell myself "this gotta be on purpose".
If so, then this imo is horrible design. I didn't experience the fight myself, but there's hardly any skill in making things particularly hard to see or even hurt to look at. It's cheap.