That sucks yeah :/
Did you discuss it with an ophtalmologist or the like ? It might help, seems it reaches farther than the game itself

That sucks yeah :/
Did you discuss it with an ophtalmologist or the like ? It might help, seems it reaches farther than the game itself
I have and was told that some people are simply more sensitive to sudden changes in brightness. For example, my eyes adjust quickly to darkness but slowly to sudden light, some others are the opposite, not an issue IRL or in other games (WoW & BG3, for example, are fine despite often flashy combat). During EW I could handle it mostly, it was unpleasant and I accepted that extended combat sessions in this game just wasn't for me but the graphics update changed something and made it far worse. Now each fight is painful and impossible to see what is happening to avoid kissing the floor. :/
A simple setting for boss and arena effects, even one similar to what we have for player effects, would be a very welcome and helpful addition.
If they do add that, an option to remove / move other clutter (Boss chatter banner and the new red warning text bar in the centre of the screen etc.) would also be helpful for players struggling with those blocking their view of what's happening.

Yeah I get that, a family member of mine has similar issues (so she plays with glasses that adapts to levels of light, it helps a lot).I have and was told that some people are simply more sensitive to sudden changes in brightness. For example, my eyes adjust quickly to darkness but slowly to sudden light, some others are the opposite, not an issue IRL or in other games (WoW & BG3, for example, are fine despite often flashy combat). During EW I could handle it mostly, it was unpleasant and I accepted that extended combat sessions in this game just wasn't for me but the graphics update changed something and made it far worse. Now each fight is painful and impossible to see what is happening to avoid kissing the floor. :/
A simple setting for boss and arena effects, even one similar to what we have for player effects, would be a very welcome and helpful addition.
If they do add that, an option to remove / move other clutter (Boss chatter banner and the new red warning text bar in the centre of the screen etc.) would also be helpful for players struggling with those blocking their view of what's happening.
I don't know if they actually can make a setting, I think each animation is handcrafted, and its particle effects too ? I do agree about the red warning text tho




The overdone flashiness isn't new. I've had to wear sunglasses for certain fights and instances since Cruise Chaser, and I've been complaining about summoners and red mage LB3 for years now. But it feels like with every expac, the visual clutter just gets worse and worse and worse. I've never felt like I had to turn other player effects down until I got into a trial with three pictomancers and couldn't see anything. (I've also been getting a lot of lag spikes in instances lately, but that's a separate problem.)
It's extremely off-putting to say the least. I quit other games from my favorite genres because they've become nightmares to look at.
I want my games to be pretty and cool looking but not at the expense of gameplay and never as a means to increase difficulty of an interaction. That's just gross design.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.



I quit GW2 because visual clarity/visual integrety went to shit. It seems like this is the fate of every game....More immersion breaking 'glam', more particles, more effects.
I understand that maybe certain raidwides might hide arena transitions....but this isn't it. I don't know who's designing the graphical part of fights and skills, but they need to hire someone else. Picto and Viper suffer from an oversaturation of the color white in their skills, and the flashy nature of both jobs makes it like a mini WHM holy to me. It's tiring. I want to look at the cool skills of at least my character, but now I feel like I must turn to other 'means' or turn them off completely.
It's even worse for encounters, has been so since EW for me. SMN is really bad especially with titan's attack which is a flashbang.

The game's antique engine cannot handle better visual hit reaction/model interaction, so they have to use cheap flashy effects to tell you that you're "doing something."
Then the bosses need to be flashy as well because that will assumedly help you see what they're doing.
But at some point, this will no longer be helpful.
Last edited by Inputnamehere; 08-05-2024 at 07:31 AM. Reason: typo

I've found myself fiddling with the colour blind settings for this expansion, they're pretty obsessed with having a lack of contrast with a lot of effects all being the same colour, blending in with the arena etc. I usually need to take a break more frequently due to eyestrain





>_>; Cherry picked scene from O8S. Show me a screenshot of Forsaken 2.
Doesn't change your point though. They keep ramping up all of the bloody visual effects to the point where I'm finally considering turning off player animations so I only have one set of animations to contend with, which is something I've never done. (except in Eureka/alliance content)
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