
Originally Posted by
Tunda
Summoner job design Idea will be the same,
Mage who summon Eikons to empower their skills,
each summon should have their own characteristics and gameplay differences shapeshifting, basically it is Druid but for FFXIV
Summoner will have the casting time of Black mage and the melee combo of red mage with no raise we don't need another tax for our beloved summoner job.
Ifrit, yes this is the best, I played FF16 and I must say, this Eikon grows on me so fast I love it,
Ifrit is the melee form of Summoner, Summoner stop using his dumb book and use his fangs to do devastating attacks that is fast and deadly, something similar to Reaper shroud, Casts are 1.5 to 2 seconds with 2 OGCDs.
Phenix is the range version of Ifrit and more damage but has longer cast 2.5 with there characteristics:
- when switch to this form Summoner will get buff that will auto raise summoner when died.
- each phenix attack will consume Summoner health reaching to 0 will auto raise.
Bahamut is range and not only the most powerful but the slowest too, 3.0 second recast with 1000 potency attacks, damage buffs to party too.
Titan again it is melee like Ifrit but slower and higher potency
Garuda weaker than Bahamut but the ability to Walk casting like PVP Machinist and Bard.
remove solar Bahamut
In conclusion:
2 Melee forms: 1 High speed, 1 Low speed
3 Range forms: 1 Normal casting, 1 Walking casting, 1 Slow Casting
that's it, I know it is not complete I am just giving the ideas.
I believe summoner super power has been held by too much utility and raise..
Just remove them let us have a real job with respected damage