Quote Originally Posted by Raven2014 View Post
This is such a bad take I don't even know where to explain. Healer's main responsibility has already been largely delegated due to the rediculous amount of party healing.
I think the point being raised is that said ridiculous amount of party healing exists precisely because SE doesn't want Healers to be a "single point of failure" in casual content. The reason that's even a thing in the first place is because it's possible to get a DF group where only the Healer has a rez, so if the Healer died it would become a guaranteed wipe without other sources of meaningful healing. Adding a re-raise ability on Healers would get rid of that concern, allowing the dev team to reduce the healing other roles can provide without creating that "single point of failure" they prioritize avoiding.

I don't want to see any more aoe heals, raises and party shields given to dps and tanks.
I'd also agree with AoE heals and just healing others in general lessened or removed from tanks, with the exception of PLD because that's part of the class itself (compensated with some other form of "penalty" to balance it). Party shields on tanks kinda makes sense to me since...well...shielding the party *is* their role, and it provides some nice support opportunities to support-oriented DPS.