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Thread: Reraise

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  1. #1
    Player
    Connor's Avatar
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    Feb 2013
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    Limsa Lominsa
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    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Raven2014 View Post
    This is such a bad take I don't even know where to explain. Healer's main responsibility has already been largely delegated due to the rediculous amount of party healing.

    But ok I'll bite, instead of using buzzwords like responsibilities and freedom and engagement, how about you give me some specific example. But be warned, if it's not something healer specific and just "moar DPS", I don't want to hear it 'cause I alreayd hear it 10 millions time before.
    Like literally anything involving actual healing lol. I really couldn’t care about ‘dps’ for healers in the slightest to be frank.

    - Higher unavoidable damage output
    - More frequent damage output
    - More frequent / stronger bleeds
    - More frequent unavoidable debuffs that necessitate Esuna
    - More ‘1HP Doom Mechanics’
    - Auto-attacks from bosses dealing more damage to necessitate use of shields and/or regen
    - Stronger Attacks on someone other than the tank. I.e damage on a random dps every so often
    - Potentially adjusting strength of oGCD vs GCD spells to necessitate using gcds

    The main argument people use against these is ‘but that’s too hard for [some] healers!’. But that only applies in a situation where the healer is solely responsible for dealing with those mechanics. If other jobs have the capacity to assist they can then make the overall experience for healers better without causing undue pressure on certain players
    (5)

  2. #2
    Player
    Raven2014's Avatar
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    Oct 2014
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    Ribald Hagane
    World
    Gilgamesh
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    Goldsmith Lv 50
    Quote Originally Posted by Striker44 View Post
    I think the point being raised is that said ridiculous amount of party healing exists precisely because SE doesn't want Healers to be a "single point of failure" in casual content. The reason that's even a thing in the first place is because it's possible to get a DF group where only the Healer has a rez, so if the Healer died it would become a guaranteed wipe without other sources of meaningful healing. Adding a re-raise ability on Healers would get rid of that concern, allowing the dev team to reduce the healing other roles can provide without creating that "single point of failure" they prioritize avoiding.
    And exactly because of that there are plenty of complain that healers seem to be irrelevant outside of top end contents. The problem unlike other roles, healer is one that if you delegate you dilute the class.

    - If the party has more mitigation, it doesn't take away from the tank.
    - If the party has more DPS, it doesn't take away the DPS's responsibility.
    - But if the party has more heal/res, it 100% take away things from the healer.

    Plus, I doubt the "single point of failure" is the point if you read the other replies. I used to be in a static that run experts together after raid, and guess what the set up we use? 1 tank 3DPS. Forget about single point of failure, it's not even a point in some case.

    Again, I don't want healer to become even more irrelevant in low end content now than it already is, regardless of the reason.
    (1)
    Last edited by Raven2014; 08-03-2024 at 02:17 PM.