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Thread: Reraise

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  1. #1
    Player
    Connor's Avatar
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    Feb 2013
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    Limsa Lominsa
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    2,382
    Character
    Connor Whelan
    World
    Odin
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    Bard Lv 100
    Quote Originally Posted by Raven2014 View Post
    yep, let off load healers responsibility even more shall we?

    /s
    Literally the main reason healers aren’t allowed responsibility is that parties might potentially wipe because bad heals or whatever. If they allow other jobs to assist with those responsibilities that also gives them freedom to tune them much higher than what we currently have which is ultimately going to mean more engagement for healers.
    (6)

  2. #2
    Player
    Raven2014's Avatar
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    Oct 2014
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    Ribald Hagane
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    Gilgamesh
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    Goldsmith Lv 50
    Quote Originally Posted by Connor View Post
    Literally the main reason healers aren’t allowed responsibility is that parties might potentially wipe because bad heals or whatever. If they allow other jobs to assist with those responsibilities that also gives them freedom to tune them much higher than what we currently have which is ultimately going to mean more engagement for healers.
    This is such a bad take I don't even know where to explain. Healer's main responsibility has already been largely delegated due to the rediculous amount of party healing.

    But ok I'll bite, instead of using buzzwords like responsibilities and freedom and engagement, how about you give me some specific example. But be warned, if it's not something healer specific and just "moar DPS", I don't want to hear it 'cause I alreayd hear it 10 millions time before.
    (1)
    Last edited by Raven2014; 08-03-2024 at 05:28 AM.

  3. #3
    Player
    Striker44's Avatar
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    Jan 2022
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    Uldah
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    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    This is such a bad take I don't even know where to explain. Healer's main responsibility has already been largely delegated due to the rediculous amount of party healing.
    I think the point being raised is that said ridiculous amount of party healing exists precisely because SE doesn't want Healers to be a "single point of failure" in casual content. The reason that's even a thing in the first place is because it's possible to get a DF group where only the Healer has a rez, so if the Healer died it would become a guaranteed wipe without other sources of meaningful healing. Adding a re-raise ability on Healers would get rid of that concern, allowing the dev team to reduce the healing other roles can provide without creating that "single point of failure" they prioritize avoiding.

    I don't want to see any more aoe heals, raises and party shields given to dps and tanks.
    I'd also agree with AoE heals and just healing others in general lessened or removed from tanks, with the exception of PLD because that's part of the class itself (compensated with some other form of "penalty" to balance it). Party shields on tanks kinda makes sense to me since...well...shielding the party *is* their role, and it provides some nice support opportunities to support-oriented DPS.
    (0)