Quote Originally Posted by Raven2014 View Post
This is such a bad take I don't even know where to explain. Healer's main responsibility has already been largely delegated due to the rediculous amount of party healing.

But ok I'll bite, instead of using buzzwords like responsibilities and freedom and engagement, how about you give me some specific example. But be warned, if it's not something healer specific and just "moar DPS", I don't want to hear it 'cause I alreayd hear it 10 millions time before.
Like literally anything involving actual healing lol. I really couldn’t care about ‘dps’ for healers in the slightest to be frank.

- Higher unavoidable damage output
- More frequent damage output
- More frequent / stronger bleeds
- More frequent unavoidable debuffs that necessitate Esuna
- More ‘1HP Doom Mechanics’
- Auto-attacks from bosses dealing more damage to necessitate use of shields and/or regen
- Stronger Attacks on someone other than the tank. I.e damage on a random dps every so often
- Potentially adjusting strength of oGCD vs GCD spells to necessitate using gcds

The main argument people use against these is ‘but that’s too hard for [some] healers!’. But that only applies in a situation where the healer is solely responsible for dealing with those mechanics. If other jobs have the capacity to assist they can then make the overall experience for healers better without causing undue pressure on certain players