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Thread: Reraise

  1. #31
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Striker44 View Post
    I think the point being raised is that said ridiculous amount of party healing exists precisely because SE doesn't want Healers to be a "single point of failure" in casual content. The reason that's even a thing in the first place is because it's possible to get a DF group where only the Healer has a rez, so if the Healer died it would become a guaranteed wipe without other sources of meaningful healing. Adding a re-raise ability on Healers would get rid of that concern, allowing the dev team to reduce the healing other roles can provide without creating that "single point of failure" they prioritize avoiding.
    And exactly because of that there are plenty of complain that healers seem to be irrelevant outside of top end contents. The problem unlike other roles, healer is one that if you delegate you dilute the class.

    - If the party has more mitigation, it doesn't take away from the tank.
    - If the party has more DPS, it doesn't take away the DPS's responsibility.
    - But if the party has more heal/res, it 100% take away things from the healer.

    Plus, I doubt the "single point of failure" is the point if you read the other replies. I used to be in a static that run experts together after raid, and guess what the set up we use? 1 tank 3DPS. Forget about single point of failure, it's not even a point in some case.

    Again, I don't want healer to become even more irrelevant in low end content now than it already is, regardless of the reason.
    (1)
    Last edited by Raven2014; 08-03-2024 at 02:17 PM.

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