


only paladin could, and even then, they could only raise out of combat. healers and arcanist got a trait that allowed them to raise during combat.In the past there were some cross class skill options. I really miss that.
I always skilled my Paladin with raise. When I came back to the game after a break my raise was gone because they dumped down the system. I still feel robbed.
Not everyone was able to cross-skill raise but if I remember right then all tanks could.
And I also think that raise suits Paladin very well. : )
It's personal damage is already dangerously close to tank damage. Giving it a raise will drop it below that. It's awful.





Other roles should be stripped of their party healing and tanks of their infinite self sustain, and healers having a self raise would be a good counter to the complaints about healer deaths leading to a wipe. I don't want to see any more aoe heals, raises and party shields given to dps and tanks. If you want to heal and raise, play a healer.


There is only 2 case for raise : SMN and RDM.Other roles should be stripped of their party healing and tanks of their infinite self sustain, and healers having a self raise would be a good counter to the complaints about healer deaths leading to a wipe. I don't want to see any more aoe heals, raises and party shields given to dps and tanks. If you want to heal and raise, play a healer.
For SMN, it's just a remnant of when it shared skills with Scholar and should be removed, i agree
For RDM, no. It's in the lore of the job so the raise and heal must stay.



That only applies to Paladins casting cross-class raise in 2.0 though, not Bard’s healing LB3.
Every time the cross class Raise gets brought up it really sounds like rose-tinted glasses. You couldn't use it in battle or swiftcast it, and you already had a Conjurer leveled so you wouldn't use it outside of duties either.
Also, if it were even possible to balance 4/5 roles having raises they would have to at least be on long cooldowns, especially if DoW raises wouldn't need to be swiftcast.
And, naturally they would have long cool downs. I meant like throwing a potion at them with a 180 sec cool-down or something, not literally copy+pasting Raise onto phys range. That wouldn’t make any sense anyway because they don’t use MP.



I mean, would that actually matter? The job is called Poet, after all, not Terminator. Bard has been the very bottom of the personal dps charts the majority of its existence until Dancer appeared lol, it’s kinda where they’re supposed to be. If it had a Raise I’m pretty sure that’d make people want it more than they do now, surely? All it brings now is not-very-good dps and some mostly passive raid buffs
Last edited by Connor; 08-03-2024 at 10:19 AM.
I would rather they buff raising capabilities for healers than give more raising responsibility to DPS jobs. SMN, and RDM having raises is already too much.I mean, would that actually matter? The job is called Poet, after all, not Terminator. Bard has been the very bottom of the personal dps charts the majority of its existence until Dancer appeared lol, it’s kinda where they’re supposed to be. If it had a Raise I’m pretty sure that’d make people want it more than they do now, surely? All it brings now is not-very-good dps and some mostly passive raid buffs
Also why give it a bow, if that bow is not allowed to deal damage. it's the bard vs. ranger problem all over again.
Last edited by mallleable; 08-03-2024 at 10:26 AM. Reason: one more thing


I already answered about SMN and RDM but i'll do it again :
1) Raise on SMN is a remnant of when it shared skills with Scholar and, yes, it should be removed.
2) For RDM, it's in the job lore.
For people who never read the RDM lore :
After the War of Magi caused the great flood, survivor of Amdapor and Mhach decided to work together to create a Magic that would combine Black and White Magics but without using the ambient Aether. They wanted a a self-sufficient magic that was using personal Aether instead.
The purpose was to help people to rebuilt what was destroyed without agravating the instable ambient Aether situation... Thus Red Magic, after great efforts, was created



Aren't 4m duties easy enough already? If it were me, I'd add a 1m cool down on the raise ability just so people feel like they have to learn the dungeons. What's wrong with a wipe? It gives ppl the chance to learn instead of just patching up and not putting any effort. There’s more than enough opportunity to practice and learn mechanics with trusts/duty support.I think there is a case to be made for adding a self-cast reraise to the healer toolkit.
In light party content, tanks and dps have the luxury of being able to die without it being a total wipe. This isn't the case for healers, which in my opinion, holds back what could be the development of more engaging small group content.
Last edited by Toutatis; 08-03-2024 at 01:20 PM.
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