

yep, let off load healers responsibility even more shall we?
/s



It is absolutely the case for healers, because it's rare to need a healer to complete light party content. Tanks just have too much self-sustain for healers to matter most of the time.
And heck, sometimes even DPS can stay alive without a healer. I've seen healers die half-way through most of the fights in the current Expert dungeons, and when the boss dies there's often still a DPS standing alongside the tank.
As long as healers aren't needed to survive, healers dying won't result in a total wipe.
Last edited by LilimoLimomo; 08-03-2024 at 05:43 AM. Reason: phrasing



Literally the main reason healers aren’t allowed responsibility is that parties might potentially wipe because bad heals or whatever. If they allow other jobs to assist with those responsibilities that also gives them freedom to tune them much higher than what we currently have which is ultimately going to mean more engagement for healers.


This is such a bad take I don't even know where to explain. Healer's main responsibility has already been largely delegated due to the rediculous amount of party healing.Literally the main reason healers aren’t allowed responsibility is that parties might potentially wipe because bad heals or whatever. If they allow other jobs to assist with those responsibilities that also gives them freedom to tune them much higher than what we currently have which is ultimately going to mean more engagement for healers.
But ok I'll bite, instead of using buzzwords like responsibilities and freedom and engagement, how about you give me some specific example. But be warned, if it's not something healer specific and just "moar DPS", I don't want to hear it 'cause I alreayd hear it 10 millions time before.
Last edited by Raven2014; 08-03-2024 at 05:28 AM.




I think the point being raised is that said ridiculous amount of party healing exists precisely because SE doesn't want Healers to be a "single point of failure" in casual content. The reason that's even a thing in the first place is because it's possible to get a DF group where only the Healer has a rez, so if the Healer died it would become a guaranteed wipe without other sources of meaningful healing. Adding a re-raise ability on Healers would get rid of that concern, allowing the dev team to reduce the healing other roles can provide without creating that "single point of failure" they prioritize avoiding.
I'd also agree with AoE heals and just healing others in general lessened or removed from tanks, with the exception of PLD because that's part of the class itself (compensated with some other form of "penalty" to balance it). Party shields on tanks kinda makes sense to me since...well...shielding the party *is* their role, and it provides some nice support opportunities to support-oriented DPS.I don't want to see any more aoe heals, raises and party shields given to dps and tanks.
I think something like this could be helpful, giving it a likeI think there is a case to be made for adding a self-cast reraise to the healer toolkit.
In light party content, tanks and dps have the luxury of being able to die without it being a total wipe. This isn't the case for healers, which in my opinion, holds back what could be the development of more engaging small group content.



Like literally anything involving actual healing lol. I really couldn’t care about ‘dps’ for healers in the slightest to be frank.This is such a bad take I don't even know where to explain. Healer's main responsibility has already been largely delegated due to the rediculous amount of party healing.
But ok I'll bite, instead of using buzzwords like responsibilities and freedom and engagement, how about you give me some specific example. But be warned, if it's not something healer specific and just "moar DPS", I don't want to hear it 'cause I alreayd hear it 10 millions time before.
- Higher unavoidable damage output
- More frequent damage output
- More frequent / stronger bleeds
- More frequent unavoidable debuffs that necessitate Esuna
- More ‘1HP Doom Mechanics’
- Auto-attacks from bosses dealing more damage to necessitate use of shields and/or regen
- Stronger Attacks on someone other than the tank. I.e damage on a random dps every so often
- Potentially adjusting strength of oGCD vs GCD spells to necessitate using gcds
The main argument people use against these is ‘but that’s too hard for [some] healers!’. But that only applies in a situation where the healer is solely responsible for dealing with those mechanics. If other jobs have the capacity to assist they can then make the overall experience for healers better without causing undue pressure on certain players


And exactly because of that there are plenty of complain that healers seem to be irrelevant outside of top end contents. The problem unlike other roles, healer is one that if you delegate you dilute the class.I think the point being raised is that said ridiculous amount of party healing exists precisely because SE doesn't want Healers to be a "single point of failure" in casual content. The reason that's even a thing in the first place is because it's possible to get a DF group where only the Healer has a rez, so if the Healer died it would become a guaranteed wipe without other sources of meaningful healing. Adding a re-raise ability on Healers would get rid of that concern, allowing the dev team to reduce the healing other roles can provide without creating that "single point of failure" they prioritize avoiding.
- If the party has more mitigation, it doesn't take away from the tank.
- If the party has more DPS, it doesn't take away the DPS's responsibility.
- But if the party has more heal/res, it 100% take away things from the healer.
Plus, I doubt the "single point of failure" is the point if you read the other replies. I used to be in a static that run experts together after raid, and guess what the set up we use? 1 tank 3DPS. Forget about single point of failure, it's not even a point in some case.
Again, I don't want healer to become even more irrelevant in low end content now than it already is, regardless of the reason.
Last edited by Raven2014; 08-03-2024 at 02:17 PM.
I like the idea, but it needs a big detriment otherwise it could be used to cheese content, especially when an LB3 is charged.
Maybe it casting it is similar to Excog. It sits as a buff and casts when you go down. But while you have that buff, you're unable to cast a normal rez on anyone else and if you self raise, you're unable to limit break for 120 seconds.
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