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  1. #2
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    For M1, people generally do a yolo strat or "same-square" strat. but you can cut down half of the thinking by doing a "west lane" or "east lane" safe strat.

    For example we use "letter side bad" or "purple markers bad" strat. Basically "west" is always the lane the party should never be in. This means the party doesn't care if it's knock up, or knock down, and only care if a player is next to our square or not. In those scenarios we simply take one step over the line to another square.

    and for the knock downs/knock ups it just means "knock-downs" are always on a free "west" square. and knock-Up's can be anywhere west that pushes them to the east lane. If your knock-ups understand the assignment then the party never has to move. ever. This makes mouser 2 pretty brain-dead too as you can just be in your nails-position the entire time on a single square and just move together for the line aoe.

    So your M1S can always look like this for mouser 2:




    The gamble here is that if both tanks or both melee (if you're running double melee) will only lose uptime if both are selected for knock-down. But the strat is no-thoughts head-empty so for most people it's worth.
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    Last edited by Zolvolt; 08-03-2024 at 04:46 AM.