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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,771
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sharknado View Post
    Moving one mob drop or all of one zone from bicolor gemstones vendor to actual mobs and trying out various ways of farming the mob for the resources (plain open world, levequest, hunting with retainers...)
    Moving them to be exchanged for gemstones was meant to be an improvement. When it's regular mobs that don't scale like FATEs people may get in eachother's way trying to farm them. It's also annoying to farm them due to being spaced out and the fact SE doesn't support AFK macros.
    Strong experience from side quests and fates for leveling alt-jobs from 1 to 100 (especially when adding 2 new DPS jobs).
    I used purely sidequests and the 6 FATEs for the riding map in each area to level one of my jobs and it was behind, but only be about 2 levels by the end, I would say.
    (0)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by sharknado View Post
    [*] Fates that are minigames and not combat or combat + gather. Catch an alpaca, race on toads, Olympic mini-games... curling, skijumping! Player rankings, world, global best scores leaderboards
    Haven’t they technically done this before for some of the summer events? I don’t see why they couldn’t have some in normal areas.

    Quote Originally Posted by sharknado View Post
    [*] Strong experience from side quests and fates for leveling alt-jobs from 1 to 100 (especially when adding 2 new DPS jobs).
    Agreed with this, sidequest exp is bafflingly low compared to exp required to level.


    Quote Originally Posted by sharknado View Post
    [*] Armor set bonuses - expansion starter set with bonuses to fates, dungeons?
    They already made clear they won’t ever do serious ‘set bonuses’, either back in 2.0 or maybe around 3.0. Unfortunate, but I don’t think they have or will change their minds on this


    Quote Originally Posted by sharknado View Post
    [*] Areas like Mamook or Garlemald capital as "in-story" DoH/DoL content instead/aside short story-deliveries (Erenvile commenting on a mysterious gleaner providing good from another age, another time, Thancred commenting on mysterious entrepreneur adventurer with 10x the wealth of Lord Lolorito...)
    Wouldn’t this just be Allied Tribe quests?


    Quote Originally Posted by sharknado View Post
    [*] long-term DoH/DoL/combat content like above that evolves how a zone looks like and what it has (Firmament Statue on much bigger steroids).
    I think that might be a bit too much for the small indie dev team that is CBU3 sadly lol.

    Quote Originally Posted by sharknado View Post
    [*] job trinity changes testing through sort of GC command missions where you would not play your character but a custom one - for example, ranged phys DPS that gets turned into DPS/Healer support job.
    I like the idea but I couldn’t imagine how this would be possible unless they have the ‘sub-roles’ a very small and simplistic skill set.

    Quote Originally Posted by sharknado View Post
    [*] fell cleave for healers
    Why?

    Quote Originally Posted by sharknado View Post
    [*] more voiceover/voice narration of MSQ, less generic text-talk/move-out elements within MSQ quests. Potentially AI mass-generated voiceover similar to how WoW Classic voiceovers were generated (for the whole game!)
    Please no AI FFXIV lol. I’d rather use my imagination tbh, I don’t think everything needs to be voiced personally. It is a Final Fantasy after all
    (1)