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  1. #11
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Infindox View Post
    Less people you have the longer it takes.
    95% of time in map parties is spent not fighting, and having 8 people isn't going to speed that part up

    A 5 person party will do 5 maps considerably faster than an 8 person party does 8 maps, and if you're after gil, it's 1/5 of the loot from 5 maps vs 1/8 of the loot from 8 maps
    (1)

  2. #12
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Naryoril View Post
    I know this isn't strictly a dungeon topic, but there is no forum it really belongs to. So since some kind of dungeon is involved, i'm posting this here.

    I plan to do Bara'ax skin map treasure hunting, but since the last time I did treasure maps was in Heavensward, I tried to google what people usually do with the loot.

    It seems there are 3 schools of thought, and what is dominant depends on the server:

    1) All FFA
    Reasoning: it keeps people engaged when they can always win something. Makes people bailing after their map(s) less likely

    2) Overworld map owner need, portal FFA
    Reasoning: the important and valuable stuff is in the portals, that's what people come for

    3) All owner need
    Reasoning: it sucks if you get nothing out of your own map. also you don't need to keep track of who brought how many maps, because all FFA is only fair if everyone brings the same number of maps


    What i'm thinking of doing is to combine these methods to get some of the good points of all options:
    First chest, be it overworld or the one in the portal, is owner need, if you get further chests within a portal, it's free for all
    Reasoning: You get something out of your own map (so you get something for your investment), it doesn't matter much if not everyone brings the same number of maps (even if someone brings 0 maps), but you stay engaged since you can get loot on every map and hope for multiple turns within a portal, even if it isn't your map.
    That last point is something someone raised on reddit for the all owner need option: he feels bad when he is in a portal and thinks "i hope we get booted out, so this goes over quicker"



    What are your thoughts? Am I overlooking something that is the reason nobody seems to do this? Would you join a group with these rules?
    If everyone brings 1 map and you get at least 3 portals, then everyone, at the very least, breaks even. The whole party benefits from the gil drops of each floor of the dungeon. I have been in far too many map parties where half the group didn't bring any maps and freeloaded on the dungeon drops. If all they're getting is gil and w/e trash the map holder doesn't want, then that's fine. They're a body helping out. If they're actively needing on stuff, though, then GTFO of my map run. I always do your map, your loot. Map holder needs everything, rest of the party greeds. If the map holder passes something, that's their choice and greeds can duke it out.
    (0)

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