Only part i disagree on is how the rotation flows with itself, i very much like the speedier weaving of the animations in its current form that is makes the whole kit feel a bit faster in a great way. BUT that doesn't mean i think the changes to loose Gnash and lose the expression it had works. Honestly i was worried about the positional being taken, but now, id rather Dread get its positional erased so we can have gnash (and maybe additional?) self buffs/poisons added.

Viper is still really fun to play, but its undeniable that it lost the sauce with this patch. Thankfully, and hopefully, this is something easy to back track and rework in the future.