I don't think they actually look at the forum's, I would hop over to and let them know what you think.
https://www.metacritic.com/game/fina...xiv-dawntrail/
I don't think they actually look at the forum's, I would hop over to and let them know what you think.
https://www.metacritic.com/game/fina...xiv-dawntrail/
I guess I should be fortunate I didn't play the job overly much before these changes. I think the job is great. Ignorance is bliss.
I think this is unfortunately a big problem with trying to get people to speak up about it. We had basically no time with the good version of the job and with every passing week we'll have more and more people who only ever played joke-viper and the feedback (which they are more than likely ignoring anyway) becomes more and more muted.
Honestly, I don't think it would do much, considering Yoshi-P asked content creators in the past to use closed captions in youtube so the dev team can understand the english feedback...I don't think they actually look at the forum's, I would hop over to and let them know what you think.
https://www.metacritic.com/game/fina...xiv-dawntrail/
I still miss 7.01 Viper, and there is no class in the game that can nicely fill the gaping hole that class has left.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Only part i disagree on is how the rotation flows with itself, i very much like the speedier weaving of the animations in its current form that is makes the whole kit feel a bit faster in a great way. BUT that doesn't mean i think the changes to loose Gnash and lose the expression it had works. Honestly i was worried about the positional being taken, but now, id rather Dread get its positional erased so we can have gnash (and maybe additional?) self buffs/poisons added.
Viper is still really fun to play, but its undeniable that it lost the sauce with this patch. Thankfully, and hopefully, this is something easy to back track and rework in the future.
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