
Originally Posted by
royox
I absolutelly agree with that. Kill the 2 min meta, leave the buffs for when the team is communicating with each other.
Most people won't know this, but for example in WoW, when you are going to use a raidwide buff you would say it out loud, or the Raid Leader would request that buff to be applied so everybody knew NOW it was the moment to unleash hell on the boss. Few things could give me chills like RL saying "BLOOD LUST, NOW".
The 2 minutes meta is just a way for the devs to ensure that everybody gets the needed buffs at the same time, that's an absolute mistake. RaidwideBuffs should be used at specific moments when they are needed, when the boss stops doing mechanics to do a long cast, or when the boss is at 5% and we need that extra push to end it. The epicness of those moments are the best part of raiding.
Also I think the game needs a biiiit more "random" stuff happening. More "activates when hitting a critical hit" stuff. Everything now is too much "time based". The so called "gauges" that replenish when doing the 1-2-3 rotation is just a hidden form of time controlling, because we all know we are gonna press that 1-2-3 several times, or a lot of stuff from the BLM is like this, do you rotation you get 3 ice things, in 30 seconds you get a poliglot and every 6 fires you get a big fire...it's all "TIME" based, not procs or chance. I love rotations but also I would add some unpreditable stuff to the jobs to make them more fun to play.
I don't know, I love the game and has been my main MMO since ARR got released but we reached the point where things are just...getting a bit boring? Most of the times you have to use your skills on CD because not doing it is a "waste of DPS". I dunno...I like getting a proc and waiting the PERFECT moment to use it. Just now it's just "oh skill got yellow, gonna use that, we are becoming robots that just press buttons no matter the situation instead of players that decide what's the next button that has to be pressed.