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  1. #1
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100

    The real problem

    It's the 2min meta, everything needs to burst with aligned buffs every two minutes. It's making everything feel the same, it's why viper is changed and there's no way we can trust they'll actually fix this in 8.0. It's not on their radar, because they'd need to hire more people. They're going to add more jobs and it's only going to add to the problem of balancing them.

    There may be an easy fix of making all the buffs personal, but then we get into the issue of some jobs having too high of a variance in dps depending on boss mechanics. I'm not a game designer but I think like most of us we just want things to feel a little different.

    So I posit this: How would you fix it?
    (10)

  2. #2
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,271
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    delete all raid buffs and let classes line up their own buffs without caring about the party
    let bard/dancer/astro have very short cd buffs they have to use strategically with their party instead of the party working around them
    (5)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reimmi View Post
    delete all raid buffs and let classes line up their own buffs without caring about the party
    let bard/dancer/astro have very short cd buffs they have to use strategically with their party instead of the party working around them
    They kinda tried that in Stormblood and it just meant the non-synergy jobs like Black Mage were excluded from parties and jobs that did have synergy became lock-ins you had to take (i.e Bard and Dragoon).

    I hate the 2-min meta as much as anyone but I really don’t see them ever changing it at this point. That’s more or less the only party support that devs will ever be allow to exist in ffxiv, because basically it’s too much work for them to balance
    (2)

  4. #4
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Fun part is the most raider say Stormblood was peak raiding time. Tbf you still have classes which getting excluded. If you look to statistics and your party cares for good dmg then for now AST is over WHM and all want an Astro MCH is a problem since stormblood and all would likely pick a DNC or BRD Paladin same issue and so on surely in pf or friend statics you can play what you want but high grps will preferly exclude MCH or now WHM for example. don kill me just grinding statistics anyway you will always have classes which performs "more bad" the question is here "is it reasonable". For the topic itself why should they change it at all? the most players of this game are Casuals like in every MMO. Raider kill the raid get gear and will most likely not seen for the next months till the next tier. Most Casuals dont care about Meta or even Buffwindows. For example i did the first DT trial in the roullete. while my buffs been up i had a desynced AST buff no chain strat.... and so on beacuse they dont care which is in my opinion completly fine since its just story content. So i dont think they will bother to change something what most palyer arent even know it exists. They might know the buffs exists but not all think okay theres a burst window we have to use our buffs there.
    (0)

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,271
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Connor View Post
    They kinda tried that in Stormblood and it just meant the non-synergy jobs like Black Mage were excluded from parties and jobs that did have synergy became lock-ins you had to take (i.e Bard and Dragoon).

    I hate the 2-min meta as much as anyone but I really don’t see them ever changing it at this point. That’s more or less the only party support that devs will ever be allow to exist in ffxiv, because basically it’s too much work for them to balance
    Balance be damned tbh, the game is incredibly boring catering to this stuff.
    Even mch thats been memed as the worst job for a long time is still incredibly viable and i see it in savage/ultimate all the time, so i don't think it'd be that bad
    (1)

  6. #6
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    709
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Well, one possible resolution to this issue would be to add something fundamentally new to boss fights - a "stance" bar.

    The more damage a boss takes, the more that stance bar depletes, and when the bar is empty, the boss gets winded, stops all mechanics for a few seconds, and receives a vuln up debuff. Now, everyone can go to town on the boss, unleashing their big d deeps.
    That would free classes to have their own timers on their damage cooldowns, so every player can chose whether to burst early to bring the boss in the winded state quicker, or wait for the vuln debuff. Would bring in a different way of synergy.

    Now, this is not the most original idea (other games do that already), but it would be an option.
    (0)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #7
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    303
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    I don't think this is going to change. A lot of the additions to jobs in DT doubled down on the 2 minute burst meta. So many jobs got new 2 minute cooldowns and others had changes that punished nonstandard play. It's probably here to stay.
    (1)

  8. #8
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kalocin View Post
    It's the 2min meta, everything needs to burst with aligned buffs every two minutes. It's making everything feel the same, it's why viper is changed and there's no way we can trust they'll actually fix this in 8.0. It's not on their radar, because they'd need to hire more people. They're going to add more jobs and it's only going to add to the problem of balancing them.

    There may be an easy fix of making all the buffs personal, but then we get into the issue of some jobs having too high of a variance in dps depending on boss mechanics. I'm not a game designer but I think like most of us we just want things to feel a little different.

    So I posit this: How would you fix it?
    I absolutelly agree with that. Kill the 2 min meta, leave the buffs for when the team is communicating with each other.

    Most people won't know this, but for example in WoW, when you are going to use a raidwide buff you would say it out loud, or the Raid Leader would request that buff to be applied so everybody knew NOW it was the moment to unleash hell on the boss. Few things could give me chills like RL saying "BLOOD LUST, NOW".

    The 2 minutes meta is just a way for the devs to ensure that everybody gets the needed buffs at the same time, that's an absolute mistake. RaidwideBuffs should be used at specific moments when they are needed, when the boss stops doing mechanics to do a long cast, or when the boss is at 5% and we need that extra push to end it. The epicness of those moments are the best part of raiding.

    Also I think the game needs a biiiit more "random" stuff happening. More "activates when hitting a critical hit" stuff. Everything now is too much "time based". The so called "gauges" that replenish when doing the 1-2-3 rotation is just a hidden form of time controlling, because we all know we are gonna press that 1-2-3 several times, or a lot of stuff from the BLM is like this, do you rotation you get 3 ice things, in 30 seconds you get a poliglot and every 6 fires you get a big fire...it's all "TIME" based, not procs or chance. I love rotations but also I would add some unpreditable stuff to the jobs to make them more fun to play.

    I don't know, I love the game and has been my main MMO since ARR got released but we reached the point where things are just...getting a bit boring? Most of the times you have to use your skills on CD because not doing it is a "waste of DPS". I dunno...I like getting a proc and waiting the PERFECT moment to use it. Just now it's just "oh skill got yellow, gonna use that, we are becoming robots that just press buttons no matter the situation instead of players that decide what's the next button that has to be pressed.
    (6)
    Last edited by royox; 08-02-2024 at 07:42 PM.

  9. #9
    Player
    EdwinChucklenuts's Avatar
    Join Date
    Nov 2023
    Location
    Gridania
    Posts
    94
    Character
    Edwin Saebeorn
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by royox View Post
    I absolutelly agree with that. Kill the 2 min meta, leave the buffs for when the team is communicating with each other.

    Most people won't know this, but for example in WoW, when you are going to use a raidwide buff you would say it out loud, or the Raid Leader would request that buff to be applied so everybody knew NOW it was the moment to unleash hell on the boss. Few things could give me chills like RL saying "BLOOD LUST, NOW".

    The 2 minutes meta is just a way for the devs to ensure that everybody gets the needed buffs at the same time, that's an absolute mistake. RaidwideBuffs should be used at specific moments when they are needed, when the boss stops doing mechanics to do a long cast, or when the boss is at 5% and we need that extra push to end it. The epicness of those moments are the best part of raiding.

    Also I think the game needs a biiiit more "random" stuff happening. More "activates when hitting a critical hit" stuff. Everything now is too much "time based". The so called "gauges" that replenish when doing the 1-2-3 rotation is just a hidden form of time controlling, because we all know we are gonna press that 1-2-3 several times, or a lot of stuff from the BLM is like this, do you rotation you get 3 ice things, in 30 seconds you get a poliglot and every 6 fires you get a big fire...it's all "TIME" based, not procs or chance. I love rotations but also I would add some unpreditable stuff to the jobs to make them more fun to play.

    I don't know, I love the game and has been my main MMO since ARR got released but we reached the point where things are just...getting a bit boring? Most of the times you have to use your skills on CD because not doing it is a "waste of DPS". I dunno...I like getting a proc and waiting the PERFECT moment to use it. Just now it's just "oh skill got yellow, gonna use that, we are becoming robots that just press buttons no matter the situation instead of players that decide what's the next button that has to be pressed.
    Nothing's making you stick around bro. If WoW gives you the goosebumps then go play it.
    (0)

  10. #10
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by EdwinChucklenuts View Post
    Nothing's making you stick around bro. If WoW gives you the goosebumps then go play it.

    (6)

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